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Documentation for the Unity C# Library
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Namespaces | |
| namespace | Editor |
| namespace | Utils |
Classes | |
| class | ActivateAndHighlight |
| Interactive (true) method call and highlight on objects function. More... | |
| class | ActivateAndHighlightOnSelection |
| Interactive (true) method call and highlight on objects function (when a laser pointer is pointed at an object or a hand is close to it) More... | |
| class | ActivateObject |
| Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer. More... | |
| class | ApexSessionState |
| class | Break |
| [Serializable] More... | |
| class | BreakableInteractable |
| Base type for objects with different types of breakdowns. More... | |
| class | CheatListener |
| class | CheckAlreadyInspection |
| class | DeactivateAndHighlightOff |
| Interactive (false) method call and highlight off interactable objects function. More... | |
| class | DeactivateObject |
| class | Delay |
| Next function execution delay in seconds function. More... | |
| class | FunctionStatus |
| [Serializable] More... | |
| class | GenerateBreakdown |
| Function of generating a random breakdown for an object with a certain probability. More... | |
| class | GrableOrInteractObject |
| Function is used to wait for the player to interact with the object. More... | |
| class | GuideModeState |
| class | GuideVoiceOverPlayEvent |
| class | HideModel |
| class | HighlightObject |
| Highlight on objects function. More... | |
| class | HighlightOnSelection |
| Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode. More... | |
| class | InteractableClass |
| s Base class for interactable objects with which the step manager interacts. It also stores a set of basic functions More... | |
| class | InteractableDebug |
| interface | IStep |
| Basic interface of functions. (Please note that iStep is a wrong name) More... | |
| class | ItemIDAttribute |
| class | ItemInformation |
| [Serializable] More... | |
| class | ItemOnClick |
| class | LaserMovableWithOutline |
| class | ListAnswer |
| [Serializable] More... | |
| class | LongPressEvent |
| class | NearWaypoint |
| class | OpenInspectionMenuForItem |
| Function of showing the inspection report for the current interactable object. More... | |
| class | OpenTheDoor |
| class | PlayVoiceOver |
| Voice over play function. More... | |
| class | PrepareInspectionReport |
| class | QuestionInformation |
| [Serializable] More... | |
| class | Quiz |
| [Serializable] More... | |
| class | QuizData |
| class | QuizDisplay |
| class | QuizInteractable |
| class | RegisterItem |
| Interactable object self-registration in step manager logic. More... | |
| class | ScenarioInfoSO |
| class | ScenariosController |
| System for transferring state from lobby to scenario. More... | |
| class | ScenariosDataSO |
| class | ScenarioSelectedEvent |
| class | ScenarioState |
| class | SceneLoader |
| class | SetAdditionalParamsForItem |
| class | SetDefaultStateForItem |
| Function of returning an object to its initial state. More... | |
| class | SetFxVolume |
| Change general fxs volume function. More... | |
| class | SetTimer |
| Function of cyclically launching the method after some time specified in the steplist. More... | |
| class | SetVoiceOverVolume |
| Change general voice overs volume functions. More... | |
| class | ShowModel |
| Show model method call. More... | |
| class | SimpleInteractable |
| class | StartPlayAnimation |
| Function of playing the animation and waiting for it to complete. More... | |
| class | StartReverseAnimation |
| Function of playing the reverse animation and waiting for it to complete. More... | |
| class | StatesService |
| Logic for saving and unloading states during project execution. More... | |
| class | StepFunction |
| [Serializable] More... | |
| class | StepItem |
| [Serializable] More... | |
| class | StepItemSO |
| class | StepManager |
| Main system for working with steps lists. More... | |
| class | StepsData |
| class | StepsDataSO |
| class | StopTimer |
| Stop function of cyclically launching the method after some time specified in the steplist. More... | |
| class | TeleportToPosition |
| Function of waiting for the player to teleport to a position. More... | |
| class | TransitToScene |
| class | TriggeredItemEvent |
| [Serializable] More... | |
| class | TurnOffHighlightObject |
| TurnOnOFF (false) method call and highlight off on interactable objects function. More... | |
| class | TurnOffObjects |
| TurnOnOff (Off) method call function. More... | |
| class | TurnOnObjects |
| TurnOnOff (On) method call function. This is often used to include the initial state of an object. More... | |
| class | WaitingForChoice |
| class | WaitStepManager |
| [Serializable] More... | |
| class | WaypointRespawnEvent |
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Serializable |
A list of functions ID that are used by the step manager to call specific methods.
[Serializable]
Definition at line 12 of file Function.cs.
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System.Serializable |
Represents a list of ID for interactable objects.
[System.Serializable]
Definition at line 10 of file ItemsEnum.cs.
| Enumerator | |
|---|---|
| NORMAL | |
| BROKEN | |
Definition at line 386 of file InteractableClass.cs.
Definition at line 3 of file Scenario.cs.
| Enumerator | |
|---|---|
| Scenario | |
| Lobby | |
| Login | |
Definition at line 57 of file SceneLoader.cs.