Logic for saving and unloading states during project execution.
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| static readonly Dictionary< Type, object > | _states = new Dictionary<Type, object>() |
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Logic for saving and unloading states during project execution.
Definition at line 12 of file StatesService.cs.
◆ GetState< T >()
| static T PixoVR.Event.StatesService.GetState< T > |
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bool | isCreateInstance = false | ) |
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inlinestatic |
◆ SaveState< T >()
| static void PixoVR.Event.StatesService.SaveState< T > |
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T | data | ) |
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inlinestatic |
◆ _states
| readonly Dictionary<Type, object> PixoVR.Event.StatesService._states = new Dictionary<Type, object>() |
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staticprivate |
The documentation for this class was generated from the following file: