Definition at line 12 of file InteractableDebug.cs.
◆ ActivateObject()
| void PixoVR.Event.InteractableDebug.ActivateObject |
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◆ ApplyChanges()
| void PixoVR.Event.InteractableDebug.ApplyChanges |
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◆ BreakDownObject()
| void PixoVR.Event.InteractableDebug.BreakDownObject |
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◆ DeactivateObject()
| void PixoVR.Event.InteractableDebug.DeactivateObject |
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◆ GoToSelectedStep()
| void PixoVR.Event.InteractableDebug.GoToSelectedStep |
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◆ HighlightOffObject()
| void PixoVR.Event.InteractableDebug.HighlightOffObject |
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◆ HighlightOnObject()
| void PixoVR.Event.InteractableDebug.HighlightOnObject |
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◆ InitDebugUI()
| void PixoVR.Event.InteractableDebug.InitDebugUI |
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◆ ItemSelected()
| void PixoVR.Event.InteractableDebug.ItemSelected |
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Dropdown | dropdownItems | ) |
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◆ OnDestroy()
| void PixoVR.Event.InteractableDebug.OnDestroy |
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◆ RepairObject()
| void PixoVR.Event.InteractableDebug.RepairObject |
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◆ SkipStep()
| void PixoVR.Event.InteractableDebug.SkipStep |
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◆ Start()
| void PixoVR.Event.InteractableDebug.Start |
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◆ StartInit()
| IEnumerator PixoVR.Event.InteractableDebug.StartInit |
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◆ StepSelected()
| void PixoVR.Event.InteractableDebug.StepSelected |
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Dropdown | dropdownSteps | ) |
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◆ TurnOffObject()
| void PixoVR.Event.InteractableDebug.TurnOffObject |
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◆ TurnOnObject()
| void PixoVR.Event.InteractableDebug.TurnOnObject |
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◆ UpdateStepInfo()
| void PixoVR.Event.InteractableDebug.UpdateStepInfo |
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string | step, |
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int | function ) |
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◆ _activateButton
| Button PixoVR.Event.InteractableDebug._activateButton |
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privateSerializeField |
◆ _breakDownButton
| Button PixoVR.Event.InteractableDebug._breakDownButton |
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privateSerializeField |
◆ _closeButton
| Button PixoVR.Event.InteractableDebug._closeButton |
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privateSerializeField |
◆ _currentFunctionText
| TMP_Text PixoVR.Event.InteractableDebug._currentFunctionText |
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privateSerializeField |
◆ _currentItem
◆ _currentStepText
| TMP_Text PixoVR.Event.InteractableDebug._currentStepText |
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privateSerializeField |
◆ _deactivateButton
| Button PixoVR.Event.InteractableDebug._deactivateButton |
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privateSerializeField |
◆ _dropdownItems
| Dropdown PixoVR.Event.InteractableDebug._dropdownItems |
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privateSerializeField |
◆ _dropdownSteps
| Dropdown PixoVR.Event.InteractableDebug._dropdownSteps |
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privateSerializeField |
◆ _goToStepButton
| Button PixoVR.Event.InteractableDebug._goToStepButton |
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privateSerializeField |
◆ _highlightOffButton
| Button PixoVR.Event.InteractableDebug._highlightOffButton |
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privateSerializeField |
◆ _highlightOnButton
| Button PixoVR.Event.InteractableDebug._highlightOnButton |
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privateSerializeField |
◆ _isActive
| Toggle PixoVR.Event.InteractableDebug._isActive |
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privateSerializeField |
◆ _isBroken
| Toggle PixoVR.Event.InteractableDebug._isBroken |
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privateSerializeField |
◆ _isInspected
| Toggle PixoVR.Event.InteractableDebug._isInspected |
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privateSerializeField |
◆ _ItemsDictionary
◆ _listOfSteps
| List<string> PixoVR.Event.InteractableDebug._listOfSteps |
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◆ _repairOnButton
| Button PixoVR.Event.InteractableDebug._repairOnButton |
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privateSerializeField |
◆ _selectedStep
| string PixoVR.Event.InteractableDebug._selectedStep |
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◆ _skipStepButton
| Button PixoVR.Event.InteractableDebug._skipStepButton |
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privateSerializeField |
◆ _stepManager
| StepManager PixoVR.Event.InteractableDebug._stepManager |
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◆ _stepsData
| StepsData PixoVR.Event.InteractableDebug._stepsData |
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◆ _StringItemsDictionary
| Dictionary<string, InteractableClass> PixoVR.Event.InteractableDebug._StringItemsDictionary |
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◆ _turnOffButton
| Button PixoVR.Event.InteractableDebug._turnOffButton |
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privateSerializeField |
◆ _turnOnButton
| Button PixoVR.Event.InteractableDebug._turnOnButton |
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privateSerializeField |
◆ isActive
| bool PixoVR.Event.InteractableDebug.isActive |
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◆ isBroken
| bool PixoVR.Event.InteractableDebug.isBroken |
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◆ isInspected
| bool PixoVR.Event.InteractableDebug.isInspected |
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◆ CloseDebugUI
| Action PixoVR.Event.InteractableDebug.CloseDebugUI |
The documentation for this class was generated from the following file: