Definition at line 8 of file SceneLoader.cs.
◆ GetSceneName()
| static string PixoVR.Event.SceneLoader.GetSceneName |
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SceneType | sceneType | ) |
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inlinestaticprivate |
◆ LoadScene()
| void PixoVR.Event.SceneLoader.LoadScene |
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SceneType | sceneType | ) |
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inline |
◆ RestartScene()
| void PixoVR.Event.SceneLoader.RestartScene |
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| ) |
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inline |
◆ Start()
| void PixoVR.Event.SceneLoader.Start |
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| ) |
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inlineprivate |
◆ _currentSceneType
| SceneType PixoVR.Event.SceneLoader._currentSceneType |
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private |
◆ _fadeEffect
◆ LOBBY_SCENE
| const string PixoVR.Event.SceneLoader.LOBBY_SCENE = "LobbyRoom" |
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staticprivate |
◆ LOGIN_SCENE
| const string PixoVR.Event.SceneLoader.LOGIN_SCENE = "Login" |
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staticprivate |
◆ SCENARIO_SCENE
| const string PixoVR.Event.SceneLoader.SCENARIO_SCENE = "Scenario" |
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staticprivate |
The documentation for this class was generated from the following file: