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A Demo Project for the UnrealEngineSDK
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
#include <VRSliderComponent.h>
Public Member Functions | |
| UVRSliderComponent (const FObjectInitializer &ObjectInitializer) | |
| ~UVRSliderComponent () | |
| FBPAdvGripSettings | AdvancedGripSettings () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
| bool | AllowsMultipleGrips () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | AllowsMultipleGrips_Implementation () override |
| virtual void | BeginPlay () override |
| float | CalculateSliderProgress () |
| UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
| bool | CheckAutoDrop (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| void | CheckSliderProgress () |
| FVector | ClampSlideVector (FVector ValueToClamp) |
| void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
| bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
| bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
| float | GetCurrentSliderProgress (FVector CurLocation, bool bUseKeyInstead=false, float CurKey=0.f) |
| float | GetDistanceAlongSplineAtSplineInputKey (float InKey) const |
| bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
| void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
| void | GetLerpedKey (float &ClosestKey, float DeltaTime) |
| virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
| EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
| float | GripBreakDistance () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| float | GripBreakDistance_Implementation () override |
| EGripLateUpdateSettings | GripLateUpdateSetting () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
| EGripMovementReplicationSettings | GripMovementReplicationType () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
| void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override |
| virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnEndSecondaryUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnEndSecondaryUsed_Implementation () override |
| void | OnEndUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnEndUsed_Implementation () override |
| void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnInput (FKey Key, EInputEvent KeyEvent) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
| virtual void | OnRegister () override |
| virtual void | OnRep_InitialRelativeTransform () |
| UFUNCTION() | |
| void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| void | OnSecondaryUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnSecondaryUsed_Implementation () override |
| void | OnUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnUsed_Implementation () override |
| virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
| void | ReceiveSliderFinishedLerping (float FinalProgress) |
| UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider Finished Lerping")) | |
| void | ReceiveSliderHitPoint (float SliderProgressPoint) |
| UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider State Changed")) | |
| bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
| void | ResetInitialSliderLocation () |
| UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
| void | ResetToParentSplineLocation () |
| ESecondaryGripType | SecondaryGripType () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| ESecondaryGripType | SecondaryGripType_Implementation () override |
| void | SetGripPriority (int NewGripPriority) |
| UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
| void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override |
| void | SetIsLocked (bool bNewLockedState) |
| UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
| void | SetSliderProgress (float NewSliderProgress) |
| UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
| void | SetSplineComponentToFollow (USplineComponent *SplineToFollow) |
| UFUNCTION(BlueprintCallable, Category = "VRSliderComponent") | |
| bool | SimulateOnDrop () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | SimulateOnDrop_Implementation () override |
| EGripInterfaceTeleportBehavior | TeleportBehavior () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
| virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
| void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
| bool | bAutoDropWhenLocked |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bDenyGripping |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping")) | |
| bool | bEnforceSplineLinearity |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bFollowSplineRotationAndScale |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bHitEventThreshold |
| bool | bIncrementProgressBetweenSnapPoints |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints") ) | |
| bool | bIsHeld |
| UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld")) | |
| bool | bIsLerping |
| UPROPERTY(BlueprintReadOnly, Category = "VRSliderComponent") | |
| bool | bIsLocked |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bOriginalReplicatesMovement |
| bool | bPassThrough |
| float | BreakDistance |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
| bool | bRepGameplayTags |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
| bool | bReplicateMovement |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication") | |
| bool | bSlideDistanceIsInParentSpace |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bSliderUsesSnapPoints |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bUpdateInTick |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| bool | bUseLegacyLogic |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| float | CurrentSliderProgress |
| UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "VRSliderComponent") | |
| float | EventThrowThreshold |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
| int | FramesToAverage |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12")) | |
| FGameplayTagContainer | GameplayTags |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
| int | GripPriority |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
| FBPGripPair | HoldingGrip |
| UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface") | |
| FVector | InitialDropLocation |
| FVector | InitialGripLoc |
| FVector | InitialInteractorLocation |
| FTransform_NetQuantize | InitialRelativeTransform |
| UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRSliderComponent") | |
| float | LastInputKey |
| FVector | LastSliderProgress |
| float | LastSliderProgressState |
| float | LerpedKey |
| FVector | MaxSlideDistance |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| float | MaxSliderMomentum |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0")) | |
| FVector | MinSlideDistance |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| FVector | MomentumAtDrop |
| EGripMovementReplicationSettings | MovementReplicationSetting |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
| FVROnDropSignature | OnDropped |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVROnGripSignature | OnGripped |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVRSliderFinishedLerpingSignature | OnSliderFinishedLerping |
| UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent") | |
| FVRSliderHitPointSignature | OnSliderHitPoint |
| UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent") | |
| float | PrimarySlotRange |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
| float | SecondarySlotRange |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
| EVRInteractibleSliderDropBehavior | SliderBehaviorWhenReleased |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| float | SliderMomentumFriction |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "10.0", UIMin = "0.0", UIMax = "10.0")) | |
| float | SliderRestitution |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
| float | SnapIncrement |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
| float | SnapThreshold |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
| USplineComponent * | SplineComponentToFollow |
| UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Replicated, Category = "VRSliderComponent") | |
| float | SplineLastSliderProgress |
| EVRInteractibleSliderLerpType | SplineLerpType |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent") | |
| float | SplineLerpValue |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0", UIMin = "0")) | |
| float | SplineMomentumAtDrop |
Private Member Functions | |
| GENERATED_BODY () | |
| GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
A slider component, can act like a scroll bar, or gun bolt, or spline following component
Definition at line 52 of file VRSliderComponent.h.
| UVRSliderComponent::UVRSliderComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 8 of file VRSliderComponent.cpp.
| UVRSliderComponent::~UVRSliderComponent | ( | ) |
Definition at line 74 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 629 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 657 of file VRSliderComponent.cpp.
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overridevirtual |
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 923 of file VRSliderComponent.cpp.
| bool UVRSliderComponent::CheckAutoDrop | ( | UGripMotionControllerComponent * | GrippingController, |
| const FBPActorGripInformation & | GripInformation ) |
Definition at line 421 of file VRSliderComponent.cpp.
| void UVRSliderComponent::CheckSliderProgress | ( | ) |
Definition at line 441 of file VRSliderComponent.cpp.
| FVector UVRSliderComponent::ClampSlideVector | ( | FVector | ValueToClamp | ) |
Definition at line 722 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
| WorldLocation | - World Location to check near |
| bSecondarySlot | - True if this is a check for a secondary slot or not |
| CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
| OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
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override |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
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override |
Definition at line 568 of file VRSliderComponent.cpp.
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private |
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privateinherited |
| float UVRSliderComponent::GetCurrentSliderProgress | ( | FVector | CurLocation, |
| bool | bUseKeyInstead = false, | ||
| float | CurKey = 0.f ) |
Definition at line 777 of file VRSliderComponent.cpp.
| float UVRSliderComponent::GetDistanceAlongSplineAtSplineInputKey | ( | float | InKey | ) | const |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 717 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 623 of file VRSliderComponent.cpp.
| void UVRSliderComponent::GetLerpedKey | ( | float & | ClosestKey, |
| float | DeltaTime ) |
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inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 407 of file VRSliderComponent.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 593 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 634 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 609 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 604 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
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overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 676 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 557 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 558 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 564 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 562 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 512 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 565 of file VRSliderComponent.cpp.
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overridevirtual |
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inlinevirtual |
UFUNCTION()
Definition at line 346 of file VRSliderComponent.h.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 559 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 560 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 563 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 561 of file VRSliderComponent.cpp.
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overridevirtual |
Definition at line 92 of file VRSliderComponent.cpp.
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider Finished Lerping"))
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Slider State Changed"))
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 566 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 852 of file VRSliderComponent.cpp.
| void UVRSliderComponent::ResetToParentSplineLocation | ( | ) |
Definition at line 862 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 598 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 552 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 547 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 883 of file VRSliderComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRSliderComponent")
Definition at line 842 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 578 of file VRSliderComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 573 of file VRSliderComponent.cpp.
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overridevirtual |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 268 of file VRSliderComponent.cpp.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 193 of file VRSliderComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
Definition at line 471 of file VRSliderComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 277 of file VRSliderComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 269 of file VRSliderComponent.h.
| bool UVRSliderComponent::bHitEventThreshold |
Definition at line 218 of file VRSliderComponent.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints") )
Definition at line 330 of file VRSliderComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
Definition at line 477 of file VRSliderComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRSliderComponent")
Definition at line 156 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 185 of file VRSliderComponent.h.
| bool UVRSliderComponent::bOriginalReplicatesMovement |
Definition at line 484 of file VRSliderComponent.h.
| bool UVRSliderComponent::bPassThrough |
Definition at line 95 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 460 of file VRSliderComponent.h.
|
EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 433 of file VRSliderComponent.h.
|
EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
Definition at line 442 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 177 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 305 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 94 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 209 of file VRSliderComponent.h.
|
BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "VRSliderComponent")
Definition at line 170 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 217 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12"))
Definition at line 126 of file VRSliderComponent.h.
|
EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 419 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 239 of file VRSliderComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
Definition at line 483 of file VRSliderComponent.h.
| FVector UVRSliderComponent::InitialDropLocation |
Definition at line 353 of file VRSliderComponent.h.
| FVector UVRSliderComponent::InitialGripLoc |
Definition at line 352 of file VRSliderComponent.h.
| FVector UVRSliderComponent::InitialInteractorLocation |
Definition at line 351 of file VRSliderComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRSliderComponent")
Definition at line 341 of file VRSliderComponent.h.
| float UVRSliderComponent::LastInputKey |
Definition at line 278 of file VRSliderComponent.h.
| FVector UVRSliderComponent::LastSliderProgress |
Definition at line 160 of file VRSliderComponent.h.
| float UVRSliderComponent::LastSliderProgressState |
Definition at line 97 of file VRSliderComponent.h.
| float UVRSliderComponent::LerpedKey |
Definition at line 279 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 104 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0"))
Definition at line 150 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 111 of file VRSliderComponent.h.
| FVector UVRSliderComponent::MomentumAtDrop |
Definition at line 159 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 452 of file VRSliderComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 500 of file VRSliderComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 492 of file VRSliderComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")
Definition at line 79 of file VRSliderComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRSliderComponent")
Definition at line 67 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 225 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 232 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 118 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "10.0", UIMin = "0.0", UIMax = "10.0"))
Definition at line 134 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 142 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 313 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (editcondition = "bSliderUsesSnapPoints", ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 321 of file VRSliderComponent.h.
|
VisibleAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Replicated, Category = "VRSliderComponent")
Definition at line 255 of file VRSliderComponent.h.
| float UVRSliderComponent::SplineLastSliderProgress |
Definition at line 162 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent")
Definition at line 289 of file VRSliderComponent.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRSliderComponent", meta = (ClampMin = "0", UIMin = "0"))
Definition at line 297 of file VRSliderComponent.h.
| float UVRSliderComponent::SplineMomentumAtDrop |
Definition at line 161 of file VRSliderComponent.h.