USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
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#include <VRBPDatatypes.h>
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| FTransform | AdditionTransform |
| | UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
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| FBPAdvGripSettings | AdvancedGripSettings |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| bool | bColliding |
| | UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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| bool | bIsLerping |
| | UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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| bool | bIsLocked |
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| bool | bIsPaused |
| | UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
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| bool | bIsPendingKill |
| | UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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| bool | bIsSlotGrip |
| | UPROPERTY(BlueprintReadWrite, Category = "Settings")
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| bool | bLockHybridGrip |
| | UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
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| bool | bOriginalGravity |
| | UPROPERTY()
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| bool | bOriginalReplicatesMovement |
| | UPROPERTY()
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| bool | bSetLastWorldTransform |
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| bool | bSkipNextConstraintLengthCheck |
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| bool | bSkipNextTeleportCheck |
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| float | CurrentLerpTime |
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| float | Damping |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| EGripCollisionType | GripCollisionType |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| float | GripDistance |
| | UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
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| uint8 | GripID |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| EGripLateUpdateSettings | GripLateUpdateSetting |
| | UPROPERTY(BlueprintReadWrite, Category = "Settings")
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| EGripMovementReplicationSettings | GripMovementReplicationSetting |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| FName | GrippedBoneName |
| | UPROPERTY(BlueprintReadWrite, Category = "Settings")
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| UObject * | GrippedObject |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| EGripTargetType | GripTargetType |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| FQuat | LastLockedRotation |
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| FTransform | LastWorldTransform |
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| float | LerpSpeed |
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| FTransform | OnGripTransform |
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| FTransform_NetQuantize | RelativeTransform |
| | UPROPERTY(BlueprintReadWrite, Category = "Settings")
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| FBPSecondaryGripInfo | SecondaryGripInfo |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| FName | SlotName |
| | UPROPERTY(BlueprintReadWrite, Category = "Settings")
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| float | Stiffness |
| | UPROPERTY(BlueprintReadOnly, Category = "Settings")
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| struct FBPActorGripInformation::FGripValueCache | ValueCache |
| |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 1621 of file VRBPDatatypes.h.
◆ FBPActorGripInformation()
| FBPActorGripInformation::FBPActorGripInformation |
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| ) |
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inline |
◆ ClearNonReppingItems()
| void FBPActorGripInformation::ClearNonReppingItems |
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inline |
◆ GENERATED_BODY()
| FBPActorGripInformation::GENERATED_BODY |
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◆ GetGrippedActor()
| FORCEINLINE AActor * FBPActorGripInformation::GetGrippedActor |
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const |
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inline |
◆ GetGrippedComponent()
| FORCEINLINE UPrimitiveComponent * FBPActorGripInformation::GetGrippedComponent |
( |
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const |
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inline |
◆ IsActive()
| bool FBPActorGripInformation::IsActive |
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const |
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inline |
◆ IsLocalAuthGrip()
| bool FBPActorGripInformation::IsLocalAuthGrip |
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inline |
◆ IsValid()
| bool FBPActorGripInformation::IsValid |
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| ) |
const |
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inline |
◆ operator==() [1/5]
| FORCEINLINE bool FBPActorGripInformation::operator== |
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const AActor * | Other | ) |
const |
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inline |
◆ operator==() [2/5]
◆ operator==() [3/5]
| FORCEINLINE bool FBPActorGripInformation::operator== |
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const uint8 & | Other | ) |
const |
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inline |
◆ operator==() [4/5]
| FORCEINLINE bool FBPActorGripInformation::operator== |
( |
const UObject * | Other | ) |
const |
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inline |
◆ operator==() [5/5]
| FORCEINLINE bool FBPActorGripInformation::operator== |
( |
const UPrimitiveComponent * | Other | ) |
const |
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inline |
◆ RepCopy()
◆ AdditionTransform
| FTransform FBPActorGripInformation::AdditionTransform |
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NotReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
Definition at line 1752 of file VRBPDatatypes.h.
◆ AdvancedGripSettings
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1737 of file VRBPDatatypes.h.
◆ bColliding
| bool FBPActorGripInformation::bColliding |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1657 of file VRBPDatatypes.h.
◆ bIsLerping
| bool FBPActorGripInformation::bIsLerping |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1786 of file VRBPDatatypes.h.
◆ bIsLocked
| bool FBPActorGripInformation::bIsLocked |
◆ bIsPaused
| bool FBPActorGripInformation::bIsPaused |
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NotReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
Definition at line 1690 of file VRBPDatatypes.h.
◆ bIsPendingKill
| bool FBPActorGripInformation::bIsPendingKill |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1701 of file VRBPDatatypes.h.
◆ bIsSlotGrip
| bool FBPActorGripInformation::bIsSlotGrip |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1667 of file VRBPDatatypes.h.
◆ bLockHybridGrip
| bool FBPActorGripInformation::bLockHybridGrip |
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NotReplicatedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, NotReplicated, Category = "Settings")
Definition at line 1709 of file VRBPDatatypes.h.
◆ bOriginalGravity
| bool FBPActorGripInformation::bOriginalGravity |
◆ bOriginalReplicatesMovement
| bool FBPActorGripInformation::bOriginalReplicatesMovement |
◆ bSetLastWorldTransform
| bool FBPActorGripInformation::bSetLastWorldTransform |
◆ bSkipNextConstraintLengthCheck
| bool FBPActorGripInformation::bSkipNextConstraintLengthCheck |
◆ bSkipNextTeleportCheck
| bool FBPActorGripInformation::bSkipNextTeleportCheck |
◆ CurrentLerpTime
| float FBPActorGripInformation::CurrentLerpTime |
◆ Damping
| float FBPActorGripInformation::Damping |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1726 of file VRBPDatatypes.h.
◆ GripCollisionType
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1646 of file VRBPDatatypes.h.
◆ GripDistance
| float FBPActorGripInformation::GripDistance |
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BlueprintReadOnlyNotReplicated |
UPROPERTY(BlueprintReadOnly, NotReplicated, Category = "Settings")
Definition at line 1760 of file VRBPDatatypes.h.
◆ GripID
| uint8 FBPActorGripInformation::GripID |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1631 of file VRBPDatatypes.h.
◆ GripLateUpdateSetting
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1651 of file VRBPDatatypes.h.
◆ GripMovementReplicationSetting
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1682 of file VRBPDatatypes.h.
◆ GrippedBoneName
| FName FBPActorGripInformation::GrippedBoneName |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1672 of file VRBPDatatypes.h.
◆ GrippedObject
| UObject* FBPActorGripInformation::GrippedObject |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1641 of file VRBPDatatypes.h.
◆ GripTargetType
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1636 of file VRBPDatatypes.h.
◆ LastLockedRotation
| FQuat FBPActorGripInformation::LastLockedRotation |
◆ LastWorldTransform
| FTransform FBPActorGripInformation::LastWorldTransform |
◆ LerpSpeed
| float FBPActorGripInformation::LerpSpeed |
◆ OnGripTransform
| FTransform FBPActorGripInformation::OnGripTransform |
◆ RelativeTransform
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1662 of file VRBPDatatypes.h.
◆ SecondaryGripInfo
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1744 of file VRBPDatatypes.h.
◆ SlotName
| FName FBPActorGripInformation::SlotName |
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "Settings")
Definition at line 1677 of file VRBPDatatypes.h.
◆ Stiffness
| float FBPActorGripInformation::Stiffness |
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Settings")
Definition at line 1731 of file VRBPDatatypes.h.
◆ ValueCache
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRBPDatatypes.h