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A Demo Project for the UnrealEngineSDK
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...
#include <VRLeverComponent.h>
Public Member Functions | |
| UVRLeverComponent (const FObjectInitializer &ObjectInitializer) | |
| ~UVRLeverComponent () | |
| FBPAdvGripSettings | AdvancedGripSettings () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
| bool | AllowsMultipleGrips () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | AllowsMultipleGrips_Implementation () override |
| virtual void | BeginPlay () override |
| float | CalcAngle (EVRInteractibleLeverAxis AxisToCalc, FVector CurInteractorLocation, bool bSkipLimits=false) |
| void | CalculateCurrentAngle (FTransform &CurrentTransform) |
| bool | CheckAutoDrop (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
| bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
| bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
| bool | DestroyConstraint () |
| bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
| void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
| virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
| EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
| float | GripBreakDistance () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| float | GripBreakDistance_Implementation () override |
| EGripLateUpdateSettings | GripLateUpdateSetting () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
| EGripMovementReplicationSettings | GripMovementReplicationType () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
| void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override |
| void | LerpAxis (float CurrentAngle, float DeltaTime) |
| virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnEndSecondaryUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnEndSecondaryUsed_Implementation () override |
| void | OnEndUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnEndUsed_Implementation () override |
| void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnInput (FKey Key, EInputEvent KeyEvent) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
| virtual void | OnRegister () override |
| virtual void | OnRep_InitialRelativeTransform () |
| UFUNCTION() | |
| void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| void | OnSecondaryUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnSecondaryUsed_Implementation () override |
| virtual void | OnUnregister () override |
| void | OnUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| void | OnUsed_Implementation () override |
| virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
| void | ProccessCurrentState (bool bWasLerping=false, bool bThrowEvents=true, bool bCheckAutoDrop=true) |
| float | ReCalculateCurrentAngle (bool bAllowThrowingEvents=true) |
| UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
| void | ReceiveLeverFinishedLerping (float LeverFinalAngle) |
| UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever Finished Lerping")) | |
| void | ReceiveLeverStateChanged (bool LeverStatus, EVRInteractibleLeverEventType LeverStatusType, float LeverAngleAtTime, float FullLeverAngleAttime) |
| UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever State Changed")) | |
| bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
| void | ResetInitialLeverLocation (bool bAllowThrowingEvents=true) |
| UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
| ESecondaryGripType | SecondaryGripType () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| ESecondaryGripType | SecondaryGripType_Implementation () override |
| void | SetGripPriority (int NewGripPriority) |
| UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
| void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override |
| void | SetIsLocked (bool bNewLockedState) |
| UFUNCTION(BlueprintCallable, Category = "GripSettings") | |
| void | SetLeverAngle (float NewAngle, FVector DualAxisForwardVector, bool bAllowThrowingEvents=true) |
| UFUNCTION(BlueprintCallable, Category = "VRLeverComponent") | |
| bool | SetupConstraint () |
| bool | SimulateOnDrop () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| bool | SimulateOnDrop_Implementation () override |
| EGripInterfaceTeleportBehavior | TeleportBehavior () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
| virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
| void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
| FRotator | AllCurrentLeverAngles |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| float | AngleThreshold |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "1.0", ClampMax = "360.0", UIMin = "1.0", UIMax = "360.0")) | |
| bool | bAutoDropWhenLocked |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| bool | bBlendAxisValuesByAngleThreshold |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings") | |
| bool | bDenyGripping |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping")) | |
| bool | bIsHeld |
| UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld")) | |
| bool | bIsInFirstTick |
| bool | bIsLerping |
| UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent") | |
| bool | bIsLocked |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| bool | bIsPhysicsLever |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| bool | bLeverState |
| bool | bOriginalReplicatesMovement |
| float | BreakDistance |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
| bool | bRepGameplayTags |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
| bool | bReplicateMovement |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication") | |
| bool | bSendLeverEventsDuringLerp |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| bool | bUngripAtTargetRotation |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| float | CurrentLeverAngle |
| UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent") | |
| FVector | CurrentLeverForwardVector |
| UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent") | |
| float | Damping |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
| float | FlightStickYawLimit |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0")) | |
| int | FramesToAverage |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12")) | |
| float | FullCurrentAngle |
| FGameplayTagContainer | GameplayTags |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
| int | GripPriority |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
| FBPGripPair | HoldingGrip |
| UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface") | |
| float | InitialGripRot |
| FVector | InitialInteractorDropLocation |
| FVector | InitialInteractorLocation |
| FTransform_NetQuantize | InitialRelativeTransform |
| UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRLeverComponent") | |
| FTransform | InteractorOffsetTransform |
| float | LastDeltaAngle |
| float | LastLeverAngle |
| float | LeverLimitNegative |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0")) | |
| float | LeverLimitPositive |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0")) | |
| float | LeverMomentumFriction |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "180", UIMin = "0.0", UIMax = "180.0")) | |
| float | LeverRestitution |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0")) | |
| float | LeverReturnSpeed |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| EVRInteractibleLeverReturnType | LeverReturnTypeWhenReleased |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| EVRInteractibleLeverAxis | LeverRotationAxis |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent") | |
| float | LeverTogglePercentage |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.01", ClampMax = "1.0", UIMin = "0.01", UIMax = "1.0")) | |
| float | MaxLeverMomentum |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0")) | |
| float | MomentumAtDrop |
| EGripMovementReplicationSettings | MovementReplicationSetting |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
| FVROnDropSignature | OnDropped |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVROnGripSignature | OnGripped |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVRLeverFinishedLerpingSignature | OnLeverFinishedLerping |
| UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent") | |
| FVRLeverStateChangedSignature | OnLeverStateChanged |
| UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent") | |
| TWeakObjectPtr< USceneComponent > | ParentComponent |
| float | PrimarySlotRange |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
| FQuat | qRotAtGrab |
| float | RotAtGrab |
| float | SecondarySlotRange |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings") | |
| float | Stiffness |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface") | |
Private Member Functions | |
| GENERATED_BODY () | |
| GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
A Lever component, can act like a lever, door, wheel, joystick. If set to replicates it will replicate its values to the clients.
Definition at line 87 of file VRLeverComponent.h.
| UVRLeverComponent::UVRLeverComponent | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 7 of file VRLeverComponent.cpp.
| UVRLeverComponent::~UVRLeverComponent | ( | ) |
Definition at line 79 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 564 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 592 of file VRLeverComponent.cpp.
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overridevirtual |
| float UVRLeverComponent::CalcAngle | ( | EVRInteractibleLeverAxis | AxisToCalc, |
| FVector | CurInteractorLocation, | ||
| bool | bSkipLimits = false ) |
Definition at line 977 of file VRLeverComponent.cpp.
| void UVRLeverComponent::CalculateCurrentAngle | ( | FTransform & | CurrentTransform | ) |
Definition at line 846 of file VRLeverComponent.cpp.
| bool UVRLeverComponent::CheckAutoDrop | ( | UGripMotionControllerComponent * | GrippingController, |
| const FBPActorGripInformation & | GripInformation ) |
Definition at line 244 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
| WorldLocation | - World Location to check near |
| bSecondarySlot | - True if this is a check for a secondary slot or not |
| CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
| OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
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override |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
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override |
Definition at line 494 of file VRLeverComponent.cpp.
| bool UVRLeverComponent::DestroyConstraint | ( | ) |
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private |
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privateinherited |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 652 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 558 of file VRLeverComponent.cpp.
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inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 377 of file VRLeverComponent.h.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 525 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 569 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 544 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 539 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
| void UVRLeverComponent::LerpAxis | ( | float | CurrentAngle, |
| float | DeltaTime ) |
Definition at line 901 of file VRLeverComponent.cpp.
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overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 611 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 483 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 484 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 490 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 488 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 491 of file VRLeverComponent.cpp.
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overridevirtual |
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inlinevirtual |
UFUNCTION()
Definition at line 346 of file VRLeverComponent.h.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 485 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
Definition at line 486 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 489 of file VRLeverComponent.cpp.
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overridevirtual |
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 487 of file VRLeverComponent.cpp.
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overridevirtual |
Definition at line 96 of file VRLeverComponent.cpp.
| void UVRLeverComponent::ProccessCurrentState | ( | bool | bWasLerping = false, |
| bool | bThrowEvents = true, | ||
| bool | bCheckAutoDrop = true ) |
Definition at line 208 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Definition at line 808 of file VRLeverComponent.cpp.
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever Finished Lerping"))
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BlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "Lever State Changed"))
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 492 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Definition at line 838 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 533 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 473 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "GripSettings")
Definition at line 478 of file VRLeverComponent.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRLeverComponent")
Sets the angle of the lever forcefully
| NewAngle | The new angle to use, for single axis levers the sign of the angle will be used |
| DualAxisForwardVector | Only used with dual axis levers, you need to define the forward axis for the angle to apply too |
Definition at line 816 of file VRLeverComponent.cpp.
| bool UVRLeverComponent::SetupConstraint | ( | ) |
Definition at line 685 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 504 of file VRLeverComponent.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
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override |
Definition at line 499 of file VRLeverComponent.cpp.
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overridevirtual |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
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override |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 135 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "1.0", ClampMax = "360.0", UIMin = "1.0", UIMax = "360.0"))
Definition at line 260 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 212 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings")
Definition at line 251 of file VRLeverComponent.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
Definition at line 452 of file VRLeverComponent.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
Definition at line 458 of file VRLeverComponent.h.
| bool UVRLeverComponent::bIsInFirstTick |
Definition at line 360 of file VRLeverComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent")
Definition at line 298 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 204 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 149 of file VRLeverComponent.h.
| bool UVRLeverComponent::bLeverState |
Definition at line 359 of file VRLeverComponent.h.
| bool UVRLeverComponent::bOriginalReplicatesMovement |
Definition at line 465 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 444 of file VRLeverComponent.h.
|
ReplicatedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 403 of file VRLeverComponent.h.
|
ReplicatedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
Definition at line 412 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 236 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 156 of file VRLeverComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent")
Definition at line 127 of file VRLeverComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRLeverComponent")
Definition at line 142 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 436 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Flight Stick Settings", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0"))
Definition at line 196 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0", ClampMax = "12", UIMin = "0", UIMax = "12"))
Definition at line 268 of file VRLeverComponent.h.
| float UVRLeverComponent::FullCurrentAngle |
Definition at line 329 of file VRLeverComponent.h.
|
ReplicatedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 389 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 319 of file VRLeverComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
Definition at line 464 of file VRLeverComponent.h.
| float UVRLeverComponent::InitialGripRot |
Definition at line 356 of file VRLeverComponent.h.
| FVector UVRLeverComponent::InitialInteractorDropLocation |
Definition at line 355 of file VRLeverComponent.h.
| FVector UVRLeverComponent::InitialInteractorLocation |
Definition at line 354 of file VRLeverComponent.h.
|
BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_InitialRelativeTransform, Category = "VRLeverComponent")
Definition at line 341 of file VRLeverComponent.h.
| FTransform UVRLeverComponent::InteractorOffsetTransform |
Definition at line 352 of file VRLeverComponent.h.
| float UVRLeverComponent::LastDeltaAngle |
Definition at line 331 of file VRLeverComponent.h.
| float UVRLeverComponent::LastLeverAngle |
Definition at line 364 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0"))
Definition at line 188 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.0", ClampMax = "179.9", UIMin = "0.0", UIMax = "180.0"))
Definition at line 180 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "180", UIMin = "0.0", UIMax = "180.0"))
Definition at line 276 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", ClampMax = "1.0", UIMin = "0.0", UIMax = "1.0"))
Definition at line 284 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 243 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 229 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent")
Definition at line 164 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent", meta = (ClampMin = "0.01", ClampMax = "1.0", UIMin = "0.01", UIMax = "1.0"))
Definition at line 172 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRLeverComponent|Momentum Settings", meta = (ClampMin = "0.0", UIMin = "0.0"))
Definition at line 292 of file VRLeverComponent.h.
| float UVRLeverComponent::MomentumAtDrop |
Definition at line 363 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 422 of file VRLeverComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 513 of file VRLeverComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 505 of file VRLeverComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent")
Definition at line 114 of file VRLeverComponent.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRLeverComponent")
Definition at line 102 of file VRLeverComponent.h.
| TWeakObjectPtr<USceneComponent> UVRLeverComponent::ParentComponent |
Definition at line 467 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 305 of file VRLeverComponent.h.
| FQuat UVRLeverComponent::qRotAtGrab |
Definition at line 358 of file VRLeverComponent.h.
| float UVRLeverComponent::RotAtGrab |
Definition at line 357 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
Definition at line 312 of file VRLeverComponent.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 429 of file VRLeverComponent.h.