| AdvancedGripSettings() | IVRGripInterface | |
| AdvancedGripSettings_Implementation() override | UVRLeverComponent | |
| AllCurrentLeverAngles | UVRLeverComponent | |
| AllowsMultipleGrips() | IVRGripInterface | |
| AllowsMultipleGrips_Implementation() override | UVRLeverComponent | |
| AngleThreshold | UVRLeverComponent | |
| bAutoDropWhenLocked | UVRLeverComponent | |
| bBlendAxisValuesByAngleThreshold | UVRLeverComponent | |
| bDenyGripping | UVRLeverComponent | |
| BeginPlay() override | UVRLeverComponent | virtual |
| bIsHeld | UVRLeverComponent | |
| bIsInFirstTick | UVRLeverComponent | |
| bIsLerping | UVRLeverComponent | |
| bIsLocked | UVRLeverComponent | |
| bIsPhysicsLever | UVRLeverComponent | |
| bLeverState | UVRLeverComponent | |
| bOriginalReplicatesMovement | UVRLeverComponent | |
| BreakDistance | UVRLeverComponent | |
| bRepGameplayTags | UVRLeverComponent | |
| bReplicateMovement | UVRLeverComponent | |
| bSendLeverEventsDuringLerp | UVRLeverComponent | |
| bUngripAtTargetRotation | UVRLeverComponent | |
| CalcAngle(EVRInteractibleLeverAxis AxisToCalc, FVector CurInteractorLocation, bool bSkipLimits=false) | UVRLeverComponent | |
| CalculateCurrentAngle(FTransform &CurrentTransform) | UVRLeverComponent | |
| CheckAutoDrop(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | UVRLeverComponent | |
| ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
| ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | UVRLeverComponent | |
| CurrentLeverAngle | UVRLeverComponent | |
| CurrentLeverForwardVector | UVRLeverComponent | |
| Damping | UVRLeverComponent | |
| DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
| DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | UVRLeverComponent | |
| DestroyConstraint() | UVRLeverComponent | |
| FlightStickYawLimit | UVRLeverComponent | |
| FramesToAverage | UVRLeverComponent | |
| FullCurrentAngle | UVRLeverComponent | |
| GameplayTags | UVRLeverComponent | |
| GENERATED_BODY() | UVRLeverComponent | private |
| GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
| GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
| GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) override | UVRLeverComponent | |
| GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
| GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | UVRLeverComponent | |
| GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const override | UVRLeverComponent | inlinevirtual |
| GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
| GetPrimaryGripType_Implementation(bool bIsSlot) override | UVRLeverComponent | |
| GripBreakDistance() | IVRGripInterface | |
| GripBreakDistance_Implementation() override | UVRLeverComponent | |
| GripLateUpdateSetting() | IVRGripInterface | |
| GripLateUpdateSetting_Implementation() override | UVRLeverComponent | |
| GripMovementReplicationType() | IVRGripInterface | |
| GripMovementReplicationType_Implementation() override | UVRLeverComponent | |
| GripPriority | UVRLeverComponent | |
| HoldingGrip | UVRLeverComponent | |
| InitialGripRot | UVRLeverComponent | |
| InitialInteractorDropLocation | UVRLeverComponent | |
| InitialInteractorLocation | UVRLeverComponent | |
| InitialRelativeTransform | UVRLeverComponent | |
| InteractorOffsetTransform | UVRLeverComponent | |
| IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
| IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override | UVRLeverComponent | |
| LastDeltaAngle | UVRLeverComponent | |
| LastLeverAngle | UVRLeverComponent | |
| LerpAxis(float CurrentAngle, float DeltaTime) | UVRLeverComponent | |
| LeverLimitNegative | UVRLeverComponent | |
| LeverLimitPositive | UVRLeverComponent | |
| LeverMomentumFriction | UVRLeverComponent | |
| LeverRestitution | UVRLeverComponent | |
| LeverReturnSpeed | UVRLeverComponent | |
| LeverReturnTypeWhenReleased | UVRLeverComponent | |
| LeverRotationAxis | UVRLeverComponent | |
| LeverTogglePercentage | UVRLeverComponent | |
| MaxLeverMomentum | UVRLeverComponent | |
| MomentumAtDrop | UVRLeverComponent | |
| MovementReplicationSetting | UVRLeverComponent | |
| Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRLeverComponent | virtual |
| OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRLeverComponent | |
| OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRLeverComponent | |
| OnDropped | UVRLeverComponent | |
| OnEndSecondaryUsed() | IVRGripInterface | |
| OnEndSecondaryUsed_Implementation() override | UVRLeverComponent | |
| OnEndUsed() | IVRGripInterface | |
| OnEndUsed_Implementation() override | UVRLeverComponent | |
| OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRLeverComponent | |
| OnGripped | UVRLeverComponent | |
| OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRLeverComponent | |
| OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
| OnInput_Implementation(FKey Key, EInputEvent KeyEvent) override | UVRLeverComponent | |
| OnLeverFinishedLerping | UVRLeverComponent | |
| OnLeverStateChanged | UVRLeverComponent | |
| OnRegister() override | UVRLeverComponent | virtual |
| OnRep_InitialRelativeTransform() | UVRLeverComponent | inlinevirtual |
| OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRLeverComponent | |
| OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRLeverComponent | |
| OnSecondaryUsed() | IVRGripInterface | |
| OnSecondaryUsed_Implementation() override | UVRLeverComponent | |
| OnUnregister() override | UVRLeverComponent | virtual |
| OnUsed() | IVRGripInterface | |
| OnUsed_Implementation() override | UVRLeverComponent | |
| ParentComponent | UVRLeverComponent | |
| PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | UVRLeverComponent | virtual |
| PrimarySlotRange | UVRLeverComponent | |
| ProccessCurrentState(bool bWasLerping=false, bool bThrowEvents=true, bool bCheckAutoDrop=true) | UVRLeverComponent | |
| qRotAtGrab | UVRLeverComponent | |
| ReCalculateCurrentAngle(bool bAllowThrowingEvents=true) | UVRLeverComponent | |
| ReceiveLeverFinishedLerping(float LeverFinalAngle) | UVRLeverComponent | |
| ReceiveLeverStateChanged(bool LeverStatus, EVRInteractibleLeverEventType LeverStatusType, float LeverAngleAtTime, float FullLeverAngleAttime) | UVRLeverComponent | |
| RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
| RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | UVRLeverComponent | |
| ResetInitialLeverLocation(bool bAllowThrowingEvents=true) | UVRLeverComponent | |
| RotAtGrab | UVRLeverComponent | |
| SecondaryGripType() | IVRGripInterface | |
| SecondaryGripType_Implementation() override | UVRLeverComponent | |
| SecondarySlotRange | UVRLeverComponent | |
| SetGripPriority(int NewGripPriority) | UVRLeverComponent | |
| SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
| SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override | UVRLeverComponent | |
| SetIsLocked(bool bNewLockedState) | UVRLeverComponent | |
| SetLeverAngle(float NewAngle, FVector DualAxisForwardVector, bool bAllowThrowingEvents=true) | UVRLeverComponent | |
| SetupConstraint() | UVRLeverComponent | |
| SimulateOnDrop() | IVRGripInterface | |
| SimulateOnDrop_Implementation() override | UVRLeverComponent | |
| Stiffness | UVRLeverComponent | |
| TeleportBehavior() | IVRGripInterface | |
| TeleportBehavior_Implementation() override | UVRLeverComponent | |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVRLeverComponent | virtual |
| TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
| TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | UVRLeverComponent | |
| UVRLeverComponent(const FObjectInitializer &ObjectInitializer) | UVRLeverComponent | |
| ~UVRLeverComponent() | UVRLeverComponent | |