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A Demo Project for the UnrealEngineSDK
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Interface for grip response animation functionality. More...
#include <GripResponseAnimationInterface.h>
Public Member Functions | |
| EPixoVRGripState | GetObjectGripAnimation () |
| Gets the grip animation state of the object. | |
| bool | IsUsingCustomGripAnimation () |
| Checks if the object is using a custom grip animation. | |
Private Member Functions | |
| GENERATED_BODY () | |
Interface for grip response animation functionality.
Definition at line 22 of file GripResponseAnimationInterface.h.
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private |
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BlueprintCallableBlueprintNativeEvent |
Gets the grip animation state of the object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")
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BlueprintCallableBlueprintNativeEvent |
Checks if the object is using a custom grip animation.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "GripResponseAnimationInterface")