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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "HandAnimationInterface.generated.h"Go to the source code of this file.
Classes | |
| class | IHandAnimationInterface |
| Interface for hand animation functionality. More... | |
| class | UHandAnimationInterface |
| UINTERFACE(MinimalAPI) More... | |
Enumerations | |
| enum class | EPixoVRGripState : uint8 { Open , CanGrab , Grab , AdvanceGrab , HoldTool , HoldTensioner , HoldFastener , HoldClipboard , CanInteract , HoldLaserPointer , PointFinger , HoldCup , HoldTongue } |
| Enumeration for different grip states for hand animation in PixoVR. More... | |
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strongBlueprintType |
Enumeration for different grip states for hand animation in PixoVR.
UENUM(BlueprintType)
Definition at line 15 of file HandAnimationInterface.h.