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A Demo Project for the UnrealEngineSDK
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UCLASS() More...
#include <VRSimpleCharacter.h>
Public Member Functions | |
| AVRSimpleCharacter (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | |
| FVector | AddActorWorldRotationVR (FRotator DeltaRot, bool bUseYawOnly=true) |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
| virtual void | BeginPlay () override |
| virtual void | ExtendedSimpleMoveToLocation (const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) |
| UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation", Meta = (AdvancedDisplay = "bStopOnOverlap,bCanStrafe,bAllowPartialPath")) | |
| virtual void | GatherCurrentMovement () override |
| FORCEINLINE void | GenerateOffsetToWorld () |
| bool | GetCurrentNavigationPathPoints (TArray< FVector > &NavigationPointList) |
| UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
| EPathFollowingStatus::Type | GetMoveStatus () const |
| UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
| virtual FVector | GetTargetLocation (AActor *RequestedBy) const override |
| virtual FVector | GetTeleportLocation (FVector OriginalLocation) override |
| UFUNCTION(BlueprintPure, Category = "VRGrip") | |
| FVector | GetVRForwardVector () const |
| UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
| FVector | GetVRHeadLocation () const |
| FVector | GetVRLocation () const |
| UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
| FVector | GetVRLocation_Inline () const |
| FVector | GetVRRightVector () const |
| UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
| FRotator | GetVRRotation () const |
| UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
| FVector | GetVRUpVector () const |
| UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations") | |
| bool | HasPartialPath () const |
| UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
| void | InitSeatedModeTransition () |
| FVector | K2_GetVRHeadLocation () const |
| UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations", meta = (DisplayName = "GetVRHeadLocation", ScriptName = "GetVRHeadLocation", Keywords = "position")) | |
| virtual void | NavigationMoveCompleted (FAIRequestID RequestID, const FPathFollowingResult &Result) |
| virtual void | NotifyOfTeleport (bool bRegisterAsTeleport=true) |
| UFUNCTION(BlueprintCallable, Category = "VRGrip") | |
| void | OnBeginWallPushback (FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRMovement") | |
| virtual void | OnBeginWallPushback_Implementation (FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) |
| void | OnClimbingSteppedUp () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRMovement") | |
| virtual void | OnClimbingSteppedUp_Implementation () |
| void | OnCustomMoveActionPerformed (EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRMovement") | |
| virtual void | OnCustomMoveActionPerformed_Implementation (EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) |
| void | OnEndWallPushback () |
| UFUNCTION(BlueprintNativeEvent, Category = "VRMovement") | |
| virtual void | OnEndWallPushback_Implementation () |
| void | OnRep_CapsuleHeight () |
| UFUNCTION() | |
| virtual void | OnRep_Controller () override |
| virtual void | OnRep_PlayerState () override |
| virtual void | OnRep_ReplicatedMovement () override |
| virtual void | OnRep_SeatedCharInfo () |
| UFUNCTION() | |
| void | OnSeatedModeChanged (bool bNewSeatedMode, bool bWasAlreadySeated) |
| UFUNCTION(BlueprintNativeEvent, Category = "Seating") | |
| virtual void | OnSeatedModeChanged_Implementation (bool bNewSeatedMode, bool bWasAlreadySeated) |
| void | OnSeatThreshholdChanged (bool bIsWithinThreshold, float ToThresholdScaler) |
| UFUNCTION(BlueprintNativeEvent, Category = "Seating") | |
| virtual void | OnSeatThreshholdChanged_Implementation (bool bIsWithinThreshold, float ToThresholdScaler) |
| virtual void | PossessedBy (AController *NewController) |
| virtual void | PostInitializeComponents () override |
| virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
| void | ReceiveNavigationMoveCompleted (EPathFollowingResult::Type PathingResult) |
| UFUNCTION(BlueprintImplementableEvent, Category = "VRBaseCharacter|Navigation") | |
| virtual void | RegenerateOffsetComponentToWorld (bool bUpdateBounds, bool bCalculatePureYaw) override |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
| void | Server_ReZeroSeating (FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true) |
| UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "ReZeroSeating")) | |
| void | Server_SendTransformCamera (FBPVRComponentPosRep NewTransform) |
| UFUNCTION(Unreliable, Server, WithValidation) | |
| void | Server_SendTransformLeftController (FBPVRComponentPosRep NewTransform) |
| UFUNCTION(Unreliable, Server, WithValidation) | |
| void | Server_SendTransformRightController (FBPVRComponentPosRep NewTransform) |
| UFUNCTION(Unreliable, Server, WithValidation) | |
| void | Server_SetSeatedMode (USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) |
| UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "SetSeatedMode")) | |
| FVector | SetActorLocationAndRotationVR (FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false) |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
| FVector | SetActorLocationVR (FVector NewLoc, bool bTeleport) |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
| FVector | SetActorRotationVR (FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true) |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations") | |
| virtual void | SetCharacterHalfHeightVR (float HalfHeight, bool bUpdateOverlaps=true) |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter") | |
| virtual void | SetCharacterSizeVR (float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) |
| UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter") | |
| bool | SetSeatedMode (USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) |
| void | SetSeatRelativeLocationAndRotationVR (FVector LocDelta) |
| void | StopNavigationMovement () |
| UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation") | |
| virtual bool | TeleportTo (const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) override |
| void | TickSeatInformation (float DeltaTime) |
| void | UpdateClimbingMovement (float DeltaTime) |
| UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateClimbingMovement", ScriptName = "UpdateClimbingMovement")) | |
| virtual void | UpdateClimbingMovement_Implementation (float DeltaTime) |
| void | UpdateLowGravMovement (float DeltaTime) |
| UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateLowGravMovement", ScriptName = "UpdateLowGravMovement")) | |
| virtual void | UpdateLowGravMovement_Implementation (float DeltaTime) |
| void | ZeroToSeatInformation () |
Public Attributes | |
| bool | bFlagTeleported |
| bool | bFlagTeleportedGrips |
| bool | bTrackingPaused |
| bool | bUseExperimentalUnseatModeFix |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRBaseCharacter") | |
| TSubclassOf< UNavigationQueryFilter > | DefaultNavigationFilterClass |
| UPROPERTY(BlueprintReadWrite, Category = AI) | |
| UGripMotionControllerComponent * | LeftMotionController |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| USceneComponent * | NetSmoother |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| FTransform | OffsetComponentToWorld |
| UPROPERTY(BlueprintReadOnly, Transient, Category = "VRExpansionLibrary") | |
| FVRPlayerNetworkCorrectedSignature | OnCharacterNetworkCorrected_Bind |
| UPROPERTY(BlueprintAssignable, Category = "VRMovement") | |
| FVRPlayerTeleportedSignature | OnCharacterTeleported_Bind |
| UPROPERTY(BlueprintAssignable, Category = "VRMovement") | |
| FVRPlayerStateReplicatedSignature | OnPlayerStateReplicated_Bind |
| UPROPERTY(BlueprintAssignable, Category = "VRMovement") | |
| FVRSeatThresholdChangedSignature | OnSeatThreshholdChanged_Bind |
| UPROPERTY(BlueprintAssignable, Category = "Seating") | |
| AVRPlayerController * | OwningVRPlayerController |
| UPROPERTY(Transient, DuplicateTransient) | |
| UParentRelativeAttachmentComponent * | ParentRelativeAttachment |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| FVector | PausedTrackingLoc |
| float | PausedTrackingRot |
| FVRReplicatedCapsuleHeight | ReplicatedCapsuleHeight |
| UPROPERTY(Replicated, ReplicatedUsing = OnRep_CapsuleHeight) | |
| struct FRepMovementVRCharacter | ReplicatedMovementVR |
| UPROPERTY(ReplicatedUsing = OnRep_ReplicatedMovement) | |
| UGripMotionControllerComponent * | RightMotionController |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| FVRSeatedCharacterInfo | SeatInformation |
| UPROPERTY(BlueprintReadOnly, Replicated, EditAnywhere, Category = "Seating", ReplicatedUsing = OnRep_SeatedCharInfo) | |
| UVRBaseCharacterMovementComponent * | VRMovementReference |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| USceneComponent * | VRProxyComponent |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| bool | VRReplicateCapsuleHeight |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRBaseCharacter") | |
| UReplicatedVRCameraComponent * | VRReplicatedCamera |
| UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
| USceneComponent * | VRSceneComponent |
| UPROPERTY(Category = VRSimpleCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) | |
Static Public Attributes | |
| static FName | LeftMotionControllerComponentName |
| static FName | ParentRelativeAttachmentComponentName |
| static FName | ReplicatedCameraComponentName |
| static FName | RightMotionControllerComponentName |
| static FName | SmoothingSceneParentComponentName |
| static FName | VRProxyComponentName |
Private Member Functions | |
| GENERATED_BODY () | |
UCLASS()
Definition at line 19 of file VRSimpleCharacter.h.
| AVRSimpleCharacter::AVRSimpleCharacter | ( | const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
Definition at line 6 of file VRSimpleCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 777 of file VRBaseCharacter.cpp.
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overridevirtual |
Definition at line 70 of file VRSimpleCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation", Meta = (AdvancedDisplay = "bStopOnOverlap,bCanStrafe,bAllowPartialPath"))
Reimplemented in AVRCharacter.
Definition at line 922 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
Definition at line 402 of file VRBaseCharacter.cpp.
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private |
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inline |
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Definition at line 1020 of file VRBaseCharacter.cpp.
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Definition at line 857 of file VRBaseCharacter.h.
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inlineoverridevirtualinherited |
Definition at line 574 of file VRBaseCharacter.h.
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overridevirtual |
UFUNCTION(BlueprintPure, Category = "VRGrip")
Reimplemented from AVRBaseCharacter.
Definition at line 92 of file VRSimpleCharacter.cpp.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 509 of file VRBaseCharacter.h.
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inlineinherited |
Definition at line 568 of file VRBaseCharacter.h.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 539 of file VRBaseCharacter.h.
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inlineinherited |
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 519 of file VRBaseCharacter.h.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 554 of file VRBaseCharacter.h.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations")
Definition at line 529 of file VRBaseCharacter.h.
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Returns true if the current PathFollowingComponent's path is partial (does not reach desired destination).
Definition at line 875 of file VRBaseCharacter.h.
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inherited |
Definition at line 486 of file VRBaseCharacter.cpp.
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inlineinheritedBlueprintPure |
UFUNCTION(BlueprintPure, Category = "BaseVRCharacter|VRLocations", meta = (DisplayName = "GetVRHeadLocation", ScriptName = "GetVRHeadLocation", Keywords = "position"))
Definition at line 563 of file VRBaseCharacter.h.
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inlinevirtualinherited |
Definition at line 847 of file VRBaseCharacter.h.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGrip")
Definition at line 336 of file VRBaseCharacter.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement")
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virtualinherited |
Definition at line 280 of file VRBaseCharacter.cpp.
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inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRMovement")
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virtualinherited |
Definition at line 290 of file VRBaseCharacter.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement")
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virtualinherited |
Definition at line 275 of file VRBaseCharacter.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRMovement")
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virtualinherited |
Definition at line 285 of file VRBaseCharacter.cpp.
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inlineinherited |
UFUNCTION()
Definition at line 442 of file VRBaseCharacter.h.
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overridevirtualinherited |
Definition at line 145 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
Definition at line 151 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
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virtualinherited |
UFUNCTION()
Definition at line 424 of file VRBaseCharacter.cpp.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "Seating")
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inlinevirtualinherited |
Definition at line 601 of file VRBaseCharacter.h.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "Seating")
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inlinevirtualinherited |
Definition at line 610 of file VRBaseCharacter.h.
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virtualinherited |
Reimplemented in APixoVRCharacter.
Definition at line 139 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
Definition at line 157 of file VRBaseCharacter.cpp.
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overridevirtualinherited |
Definition at line 228 of file VRBaseCharacter.cpp.
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inheritedBlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, Category = "VRBaseCharacter|Navigation")
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inlineoverridevirtual |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Reimplemented from AVRBaseCharacter.
Definition at line 34 of file VRSimpleCharacter.h.
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inheritedBlueprintCallableReliableServerWithValidation |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "ReZeroSeating"))
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inheritedServerWithValidationUnreliable |
UFUNCTION(Unreliable, Server, WithValidation)
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inheritedServerWithValidationUnreliable |
UFUNCTION(Unreliable, Server, WithValidation)
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inheritedServerWithValidationUnreliable |
UFUNCTION(Unreliable, Server, WithValidation)
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inheritedBlueprintCallableReliableServerWithValidation |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "BaseVRCharacter", meta = (DisplayName = "SetSeatedMode"))
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 845 of file VRBaseCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 880 of file VRBaseCharacter.cpp.
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inheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter|VRLocations")
Definition at line 807 of file VRBaseCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter")
Reimplemented in AVRCharacter.
Definition at line 910 of file VRBaseCharacter.cpp.
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virtualinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "BaseVRCharacter")
Reimplemented in AVRCharacter.
Definition at line 898 of file VRBaseCharacter.cpp.
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inherited |
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inherited |
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inlineinheritedBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRBaseCharacter|Navigation")
Definition at line 893 of file VRBaseCharacter.h.
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inherited |
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateClimbingMovement", ScriptName = "UpdateClimbingMovement"))
Event for adding to the climbing movement mode. Called by CharacterMovement if MovementMode is set to Climbing.
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inlinevirtualinherited |
Definition at line 494 of file VRBaseCharacter.h.
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inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, meta = (DisplayName = "UpdateLowGravMovement", ScriptName = "UpdateLowGravMovement"))
Event for adding to the climbing movement mode. Called by CharacterMovement if MovementMode is set to Climbing.
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inlinevirtualinherited |
Definition at line 483 of file VRBaseCharacter.h.
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inlineinherited |
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inherited |
Definition at line 363 of file VRBaseCharacter.h.
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inherited |
Definition at line 364 of file VRBaseCharacter.h.
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inherited |
Definition at line 365 of file VRBaseCharacter.h.
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inheritedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRBaseCharacter")
Definition at line 585 of file VRBaseCharacter.h.
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inheritedBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = AI)
Definition at line 910 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 767 of file VRBaseCharacter.h.
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staticinherited |
Name of the LeftMotionController component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 777 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 729 of file VRBaseCharacter.h.
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inheritedTransientBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Transient, Category = "VRExpansionLibrary")
Definition at line 502 of file VRBaseCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRMovement")
Definition at line 385 of file VRBaseCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRMovement")
Definition at line 378 of file VRBaseCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "VRMovement")
Definition at line 392 of file VRBaseCharacter.h.
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inheritedBlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Seating")
Definition at line 617 of file VRBaseCharacter.h.
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inheritedDuplicateTransientTransient |
UPROPERTY(Transient, DuplicateTransient)
BaseVR Character movement component belongs to
Definition at line 348 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 760 of file VRBaseCharacter.h.
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staticinherited |
Name of the ParentRelativeAttachment component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 786 of file VRBaseCharacter.h.
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inherited |
Definition at line 366 of file VRBaseCharacter.h.
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inherited |
Definition at line 367 of file VRBaseCharacter.h.
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staticinherited |
Name of the VRReplicatedCamera component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 783 of file VRBaseCharacter.h.
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inheritedReplicated |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_CapsuleHeight)
Definition at line 437 of file VRBaseCharacter.h.
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inherited |
UPROPERTY(ReplicatedUsing = OnRep_ReplicatedMovement)
Used for replication of our RootComponent's position and velocity
Definition at line 361 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 774 of file VRBaseCharacter.h.
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staticinherited |
Name of the RightMotionController component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 780 of file VRBaseCharacter.h.
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inheritedReplicatedEditAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, EditAnywhere, Category = "Seating", ReplicatedUsing = OnRep_SeatedCharInfo)
Definition at line 593 of file VRBaseCharacter.h.
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staticinherited |
Name of the net smoother component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 789 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereTransientBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 746 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 738 of file VRBaseCharacter.h.
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staticinherited |
Name of the vr proxy component. Use this name if you want to use a different class (with ObjectInitializer.SetDefaultSubobjectClass).
Definition at line 792 of file VRBaseCharacter.h.
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inheritedReplicatedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRBaseCharacter")
Definition at line 430 of file VRBaseCharacter.h.
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inheritedVisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRBaseCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 753 of file VRBaseCharacter.h.
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VisibleAnywhereBlueprintReadOnly |
UPROPERTY(Category = VRSimpleCharacter, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 50 of file VRSimpleCharacter.h.