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A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <VRBaseCharacter.h>
Public Member Functions | |
| FRepMovementVRCharacter () | |
| GENERATED_BODY () | |
| bool | NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) |
Public Attributes | |
| bool | bJustTeleported |
| UPROPERTY(Transient) | |
| bool | bJustTeleportedGrips |
| UPROPERTY(Transient) | |
| bool | bPausedTracking |
| UPROPERTY(Transient) | |
| AActor * | Owner |
| UPROPERTY(Transient) | |
| FVector_NetQuantize100 | PausedTrackingLoc |
| UPROPERTY(Transient) | |
| float | PausedTrackingRot |
| UPROPERTY(Transient) | |
USTRUCT()
Definition at line 29 of file VRBaseCharacter.h.
| FRepMovementVRCharacter::FRepMovementVRCharacter | ( | ) |
Definition at line 19 of file VRBaseCharacter.cpp.
| FRepMovementVRCharacter::GENERATED_BODY | ( | ) |
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inline |
Definition at line 73 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 41 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 47 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 53 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 71 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 59 of file VRBaseCharacter.h.
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Transient |
UPROPERTY(Transient)
Definition at line 65 of file VRBaseCharacter.h.