|
|
A Demo Project for the UnrealEngineSDK
|
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) More...
#include <GrippableSkeletalMeshActor.h>
Public Member Functions | |
| AGrippableSkeletalMeshActor (const FObjectInitializer &ObjectInitializer) | |
| ~AGrippableSkeletalMeshActor () | |
| bool | AddToClientReplicationBucket () |
| UFUNCTION(BlueprintCallable, Category = "Networking") | |
| FBPAdvGripSettings | AdvancedGripSettings () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
| bool | AllowsMultipleGrips () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual bool | AllowsMultipleGrips_Implementation () override |
| virtual void | BeginDestroy () override |
| virtual void | BeginPlay () override |
| void | CeaseReplicationBlocking () |
| UFUNCTION(Category = "Networking") | |
| void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
| bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips")) | |
| virtual bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual void | GatherCurrentMovement () override |
| bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
| void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
| virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
| EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
| virtual void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override |
| float | GripBreakDistance () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual float | GripBreakDistance_Implementation () override |
| EGripLateUpdateSettings | GripLateUpdateSetting () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
| EGripMovementReplicationSettings | GripMovementReplicationType () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
| FORCEINLINE bool | IsCurrentlyClientAuthThrowing () |
| UFUNCTION(BlueprintPure, Category = "Networking") | |
| void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override |
| virtual void | MarkComponentsAsPendingKill () override |
| virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnEndSecondaryUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | OnEndSecondaryUsed_Implementation () override |
| void | OnEndUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | OnEndUsed_Implementation () override |
| void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| void | OnInput (FKey Key, EInputEvent KeyEvent) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
| virtual void | OnRep_AttachmentReplication () override |
| virtual void | OnRep_ReplicatedMovement () override |
| virtual void | OnRep_ReplicateMovement () override |
| void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| void | OnSecondaryUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | OnSecondaryUsed_Implementation () override |
| void | OnUsed () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual void | OnUsed_Implementation () override |
| bool | PollReplicationEvent () |
| UFUNCTION() | |
| virtual void | PostNetReceivePhysicState () override |
| virtual void | PreDestroyFromReplication () override |
| virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
| bool | RemoveFromClientReplicationBucket () |
| UFUNCTION(BlueprintCallable, Category = "Networking") | |
| bool | ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override |
| bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
| ESecondaryGripType | SecondaryGripType () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual ESecondaryGripType | SecondaryGripType_Implementation () override |
| void | Server_EndClientAuthReplication () |
| UFUNCTION(Reliable, Server, WithValidation, Category = "Networking") | |
| void | Server_GetClientAuthReplication (const FRepMovementVR &newMovement) |
| UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking") | |
| void | SetDenyGripping (bool bDenyGripping) |
| UFUNCTION(BlueprintCallable, Category = "VRGripInterface") | |
| void | SetGripPriority (int NewGripPriority) |
| UFUNCTION(BlueprintCallable, Category = "VRGripInterface") | |
| void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override |
| bool | ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const |
| bool | SimulateOnDrop () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual bool | SimulateOnDrop_Implementation () override |
| EGripInterfaceTeleportBehavior | TeleportBehavior () |
| UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface") | |
| virtual EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
| void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
| UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface") | |
| virtual void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
Public Attributes | |
| FRepAttachmentWithWeld | AttachmentWeldReplication |
| UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication) | |
| bool | bAllowIgnoringAttachOnOwner |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication") | |
| bool | bRepGripSettingsAndGameplayTags |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
| bool | bReplicateGripScripts |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
| FVRClientAuthReplicationData | ClientAuthReplicationData |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication") | |
| FGameplayTagContainer | GameplayTags |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags") | |
| TArray< class UVRGripScriptBase * > | GripLogicScripts |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface") | |
| FVROnDropSignature | OnDropped |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVROnGripSignature | OnGripped |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVROnGripSignature | OnSecondaryGripAdded |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FVROnGripSignature | OnSecondaryGripRemoved |
| UPROPERTY(BlueprintAssignable, Category = "Grip Events") | |
| FBPInterfaceProperties | VRGripInterfaceSettings |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface") | |
Private Member Functions | |
| GENERATED_BODY () | |
| GENERATED_IINTERFACE_BODY () | |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
Definition at line 60 of file GrippableSkeletalMeshActor.h.
| AGrippableSkeletalMeshActor::AGrippableSkeletalMeshActor | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 35 of file GrippableSkeletalMeshActor.cpp.
| AGrippableSkeletalMeshActor::~AGrippableSkeletalMeshActor | ( | ) |
Definition at line 255 of file GrippableSkeletalMeshActor.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 369 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 340 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 358 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 767 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 259 of file GrippableSkeletalMeshActor.cpp.
| void AGrippableSkeletalMeshActor::CeaseReplicationBlocking | ( | ) |
UFUNCTION(Category = "Networking")
Definition at line 552 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
Called to get the closest grip socket in range
| WorldLocation | - World Location to check near |
| bSecondarySlot | - True if this is a check for a secondary slot or not |
| CallingController | - Controller checking for the slot (can be used in overrides for per hand checks) |
| OverridePrefix | - A different substring to check against in the socket names to find relevant ones |
|
overridevirtual |
Definition at line 350 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
|
overridevirtual |
Definition at line 298 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 568 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 129 of file GrippableSkeletalMeshActor.cpp.
|
private |
|
privateinherited |
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 447 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 334 of file GrippableSkeletalMeshActor.cpp.
|
inlineoverridevirtual |
Overridden to return requirements tags
Definition at line 220 of file GrippableSkeletalMeshActor.h.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 314 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 782 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 345 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 329 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 324 of file GrippableSkeletalMeshActor.cpp.
|
inlineBlueprintPure |
UFUNCTION(BlueprintPure, Category = "Networking")
Definition at line 208 of file GrippableSkeletalMeshActor.h.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 363 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 727 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Reimplemented from IVRGripInterface.
Definition at line 398 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 287 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 288 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 294 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 292 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 285 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 286 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 295 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 621 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 705 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 674 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 289 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 290 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 293 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 291 of file GrippableSkeletalMeshActor.cpp.
| bool AGrippableSkeletalMeshActor::PollReplicationEvent | ( | ) |
UFUNCTION()
Definition at line 453 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 716 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Called right before being marked for destruction due to network replication
Definition at line 742 of file GrippableSkeletalMeshActor.cpp.
|
overridevirtual |
Definition at line 86 of file GrippableSkeletalMeshActor.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Networking")
Definition at line 386 of file GrippableSkeletalMeshActor.cpp.
|
override |
Definition at line 231 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 296 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 319 of file GrippableSkeletalMeshActor.cpp.
|
ServerWithValidationReliable |
UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
|
ServerWithValidationUnReliable |
UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 274 of file GrippableSkeletalMeshActor.cpp.
|
BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
Definition at line 279 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 410 of file GrippableSkeletalMeshActor.cpp.
|
inline |
Definition at line 248 of file GrippableSkeletalMeshActor.h.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 309 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEventBlueprintCallable |
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 304 of file GrippableSkeletalMeshActor.cpp.
|
inheritedBlueprintNativeEvent |
UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
overridevirtual |
Definition at line 284 of file GrippableSkeletalMeshActor.cpp.
|
Replicated |
UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
Definition at line 76 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereBlueprintReadWriteReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 245 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereBlueprintReadWriteReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 292 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereBlueprintReadWriteReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 98 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereBlueprintReadWriteReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
Definition at line 159 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereBlueprintReadWriteReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
Tags that are set on this object
Definition at line 232 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereInstancedBlueprintReadOnlyReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
Definition at line 87 of file GrippableSkeletalMeshActor.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 131 of file GrippableSkeletalMeshActor.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 123 of file GrippableSkeletalMeshActor.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 139 of file GrippableSkeletalMeshActor.h.
|
BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Grip Events")
Definition at line 147 of file GrippableSkeletalMeshActor.h.
|
EditAnywhereBlueprintReadWriteReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
Definition at line 300 of file GrippableSkeletalMeshActor.h.