|
| | AGrippableActor (const FObjectInitializer &ObjectInitializer) |
| |
| | ~AGrippableActor () |
| |
| bool | AddToClientReplicationBucket () |
| | UFUNCTION(BlueprintCallable, Category = "Networking")
|
| |
| FBPAdvGripSettings | AdvancedGripSettings () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual FBPAdvGripSettings | AdvancedGripSettings_Implementation () override |
| |
| bool | AllowsMultipleGrips () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual bool | AllowsMultipleGrips_Implementation () override |
| |
| virtual void | BeginDestroy () override |
| |
| virtual void | BeginPlay () override |
| |
| void | CeaseReplicationBlocking () |
| | UFUNCTION(Category = "Networking")
|
| |
| void | ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual void | ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override |
| |
| bool | DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
|
| |
| virtual bool | DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override |
| |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| |
| virtual void | GatherCurrentMovement () override |
| |
| bool | GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual bool | GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override |
| |
| void | GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual void | GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override |
| |
| virtual void | GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override |
| |
| EGripCollisionType | GetPrimaryGripType (bool bIsSlot) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual EGripCollisionType | GetPrimaryGripType_Implementation (bool bIsSlot) override |
| |
| virtual void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList) override |
| |
| float | GripBreakDistance () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual float | GripBreakDistance_Implementation () override |
| |
| EGripLateUpdateSettings | GripLateUpdateSetting () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual EGripLateUpdateSettings | GripLateUpdateSetting_Implementation () override |
| |
| EGripMovementReplicationSettings | GripMovementReplicationType () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual EGripMovementReplicationSettings | GripMovementReplicationType_Implementation () override |
| |
| FORCEINLINE bool | IsCurrentlyClientAuthThrowing () |
| | UFUNCTION(BlueprintPure, Category = "Networking")
|
| |
| void | IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual void | IsHeld_Implementation (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override |
| |
| virtual void | MarkComponentsAsPendingKill () override |
| |
| virtual void | Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| |
| void | OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
| |
| virtual void | OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| |
| void | OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
| |
| virtual void | OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| |
| void | OnEndSecondaryUsed () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual void | OnEndSecondaryUsed_Implementation () override |
| |
| void | OnEndUsed () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual void | OnEndUsed_Implementation () override |
| |
| void | OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
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| virtual void | OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override |
| |
| void | OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
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| virtual void | OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override |
| |
| void | OnInput (FKey Key, EInputEvent KeyEvent) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual void | OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override |
| |
| virtual void | OnRep_AttachmentReplication () override |
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| virtual void | OnRep_ReplicatedMovement () override |
| |
| virtual void | OnRep_ReplicateMovement () override |
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| void | OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
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| virtual void | OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| |
| void | OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
| |
| virtual void | OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override |
| |
| void | OnSecondaryUsed () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual void | OnSecondaryUsed_Implementation () override |
| |
| void | OnUsed () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual void | OnUsed_Implementation () override |
| |
| bool | PollReplicationEvent () |
| | UFUNCTION()
|
| |
| virtual void | PostNetReceivePhysicState () override |
| |
| virtual void | PreDestroyFromReplication () override |
| |
| virtual void | PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override |
| |
| bool | RemoveFromClientReplicationBucket () |
| | UFUNCTION(BlueprintCallable, Category = "Networking")
|
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| bool | ReplicateSubobjects (UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) override |
| |
| bool | RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual bool | RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override |
| |
| ESecondaryGripType | SecondaryGripType () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
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| virtual ESecondaryGripType | SecondaryGripType_Implementation () override |
| |
| void | Server_EndClientAuthReplication () |
| | UFUNCTION(Reliable, Server, WithValidation, Category = "Networking")
|
| |
| void | Server_GetClientAuthReplication (const FRepMovementVR &newMovement) |
| | UFUNCTION(UnReliable, Server, WithValidation, Category = "Networking")
|
| |
| void | SetDenyGripping (bool bDenyGripping) |
| | UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
|
| |
| void | SetGripPriority (int NewGripPriority) |
| | UFUNCTION(BlueprintCallable, Category = "VRGripInterface")
|
| |
| void | SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
| |
| virtual void | SetHeld_Implementation (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override |
| |
| bool | ShouldWeSkipAttachmentReplication (bool bConsiderHeld=true) const |
| |
| bool | SimulateOnDrop () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual bool | SimulateOnDrop_Implementation () override |
| |
| EGripInterfaceTeleportBehavior | TeleportBehavior () |
| | UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
|
| |
| virtual EGripInterfaceTeleportBehavior | TeleportBehavior_Implementation () override |
| |
| void | TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) |
| | UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
|
| |
| virtual void | TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override |
| |
|
| FRepAttachmentWithWeld | AttachmentWeldReplication |
| | UPROPERTY(Replicated, ReplicatedUsing = OnRep_AttachmentReplication)
|
| |
| bool | bAllowIgnoringAttachOnOwner |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
|
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| bool | bRepGripSettingsAndGameplayTags |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
|
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| bool | bReplicateGripScripts |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
|
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| FVRClientAuthReplicationData | ClientAuthReplicationData |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
|
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| FGameplayTagContainer | GameplayTags |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
|
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| TArray< class UVRGripScriptBase * > | GripLogicScripts |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Instanced, Category = "VRGripInterface")
|
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| FVROnDropSignature | OnDropped |
| | UPROPERTY(BlueprintAssignable, Category = "Grip Events")
|
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| FVROnGripSignature | OnGripped |
| | UPROPERTY(BlueprintAssignable, Category = "Grip Events")
|
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| FVROnGripSignature | OnSecondaryGripAdded |
| | UPROPERTY(BlueprintAssignable, Category = "Grip Events")
|
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| FVROnGripSignature | OnSecondaryGripRemoved |
| | UPROPERTY(BlueprintAssignable, Category = "Grip Events")
|
| |
| FBPInterfaceProperties | VRGripInterfaceSettings |
| | UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
|
| |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
Definition at line 28 of file GrippableActor.h.