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A Demo Project for the UnrealEngineSDK
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#include "Serialization/ArchiveSaveCompressedProxy.h"#include "Serialization/ArchiveLoadCompressedProxy.h"#include "GeomTools.h"#include "Engine/TextureRenderTarget2D.h"#include "Kismet/KismetMathLibrary.h"#include "Kismet/KismetRenderingLibrary.h"#include "Engine/CanvasRenderTarget2D.h"#include "TimerManager.h"#include "GameFramework/PlayerController.h"#include "Engine/Canvas.h"#include "Materials/Material.h"#include "VRRenderTargetManager.generated.h"Go to the source code of this file.
Classes | |
| class | ARenderTargetReplicationProxy |
| UCLASS(ClassGroup = (VRExpansionPlugin)) More... | |
| struct | FBPVRReplicatedTextureStore |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More... | |
| struct | FClientRepData |
| USTRUCT() More... | |
| struct | FRenderDataStore |
| USTRUCT() More... | |
| struct | FRenderManagerOperation |
| USTRUCT() More... | |
| struct | FRenderManagerTri |
| USTRUCT() More... | |
| struct | TStructOpsTypeTraits< FBPVRReplicatedTextureStore > |
| struct | TStructOpsTypeTraits< FRenderManagerOperation > |
| class | UVRRenderTargetManager |
| UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More... | |
Enumerations | |
| enum class | ERenderManagerOperationType : uint8 { Op_LineDraw = 0x00 , Op_TriDraw = 0x01 , Op_TexDraw = 0x02 } |
| UENUM(BlueprintType) More... | |
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strongBlueprintType |
UENUM(BlueprintType)
| Enumerator | |
|---|---|
| Op_LineDraw | |
| Op_TriDraw | |
| Op_TexDraw | |
Definition at line 133 of file VRRenderTargetManager.h.