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A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <VRRenderTargetManager.h>
Public Member Functions | |
| FRenderDataStore () | |
| GENERATED_BODY () | |
Public Attributes | |
| TArray< FColor > | ColorData |
| EPixelFormat | PixelFormat |
| FRenderCommandFence | RenderFence |
| FIntPoint | Size2D |
USTRUCT()
Definition at line 117 of file VRRenderTargetManager.h.
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inline |
Definition at line 125 of file VRRenderTargetManager.h.
| FRenderDataStore::GENERATED_BODY | ( | ) |
| TArray<FColor> FRenderDataStore::ColorData |
Definition at line 120 of file VRRenderTargetManager.h.
| EPixelFormat FRenderDataStore::PixelFormat |
Definition at line 123 of file VRRenderTargetManager.h.
| FRenderCommandFence FRenderDataStore::RenderFence |
Definition at line 121 of file VRRenderTargetManager.h.
| FIntPoint FRenderDataStore::Size2D |
Definition at line 122 of file VRRenderTargetManager.h.