|
|
A Demo Project for the UnrealEngineSDK
|
#include "CoreMinimal.h"#include "VRBPDatatypes.h"#include "UObject/ObjectMacros.h"#include "Engine/EngineTypes.h"#include "UObject/ScriptInterface.h"#include "Kismet/BlueprintFunctionLibrary.h"#include "GameplayTagContainer.h"#include "VRInteractibleFunctionLibrary.generated.h"Go to the source code of this file.
Classes | |
| struct | FBPVRInteractibleBaseData |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More... | |
| class | UVRInteractibleFunctionLibrary |
| UCLASS() More... | |
Enumerations | |
| enum class | EVRInteractibleAxis : uint8 { Axis_X , Axis_Y , Axis_Z } |
| UENUM(Blueprintable) More... | |
Functions | |
| DECLARE_LOG_CATEGORY_EXTERN (VRInteractibleFunctionLibraryLog, Log, All) | |
|
strongBlueprintable |
UENUM(Blueprintable)
| Enumerator | |
|---|---|
| Axis_X | |
| Axis_Y | |
| Axis_Z | |
Definition at line 23 of file VRInteractibleFunctionLibrary.h.
| DECLARE_LOG_CATEGORY_EXTERN | ( | VRInteractibleFunctionLibraryLog | , |
| Log | , | ||
| All | ) |