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A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
#include <VRInteractibleFunctionLibrary.h>
Public Member Functions | |
| FBPVRInteractibleBaseData () | |
| GENERATED_BODY () | |
Public Attributes | |
| FVector | InitialDropLocation |
| UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
| FVector | InitialGripLoc |
| UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
| FVector | InitialInteractorLocation |
| UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
| FTransform | InitialRelativeTransform |
| UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
| FTransform | ReversedRelativeTransform |
| UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData") | |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 38 of file VRInteractibleFunctionLibrary.h.
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inline |
Definition at line 83 of file VRInteractibleFunctionLibrary.h.
| FBPVRInteractibleBaseData::GENERATED_BODY | ( | ) |
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VisibleAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 73 of file VRInteractibleFunctionLibrary.h.
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VisibleAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 65 of file VRInteractibleFunctionLibrary.h.
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VisibleAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 57 of file VRInteractibleFunctionLibrary.h.
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VisibleAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 49 of file VRInteractibleFunctionLibrary.h.
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VisibleAnywhereBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "InteractibleData")
Definition at line 81 of file VRInteractibleFunctionLibrary.h.