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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "GripMotionControllerComponent.h"#include "PixoVRGripInterface.h"#include "GameFramework/Actor.h"#include "Components/SphereComponent.h"#include "Components/SplineComponent.h"#include "Components/WidgetComponent.h"#include "Components/WidgetInteractionComponent.h"#include "Sound/SoundCue.h"#include "PixoVRHand.generated.h"Go to the source code of this file.
Classes | |
| class | APixoVRHand |
| APixoVRHand is an actor class that represents a hand in the VR environment. More... | |
| struct | FFingerData |
| FFingerData is a structure that holds finger animation data. More... | |
| struct | FOverlappingInfo |
| FOverlappingInfo is a structure that holds information about overlapping actors and components. More... | |
Enumerations | |
| enum class | EGrippableTypeChecker : uint8 { Default , StoryObject , StoryActive , VRGrip } |
| EGrippableTypeChecker is an enumeration that represents what type of objects we can grip. More... | |
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strongBlueprintType |
EGrippableTypeChecker is an enumeration that represents what type of objects we can grip.
UENUM(BlueprintType, Category = "Animation")
| Enumerator | |
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| Default | Metadata: |
| StoryObject | Metadata: |
| StoryActive | Metadata: |
| VRGrip | Metadata: |
Definition at line 84 of file PixoVRHand.h.