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A Demo Project for the UnrealEngineSDK
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FFingerData is a structure that holds finger animation data. More...
#include <PixoVRHand.h>
Public Member Functions | |
| GENERATED_BODY () | |
Public Attributes | |
| float | Index |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
| float | Middle |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
| float | Pinky |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
| float | Ring |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
| float | Thumb |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
FFingerData is a structure that holds finger animation data.
USTRUCT(BlueprintType, Category = "Animation")
Definition at line 41 of file PixoVRHand.h.
| FFingerData::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 56 of file PixoVRHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 62 of file PixoVRHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 74 of file PixoVRHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 68 of file PixoVRHand.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 50 of file PixoVRHand.h.