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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "GripMotionControllerComponent.h"#include "Engine/Engine.h"#include "VRBPDatatypes.h"#include "VRGripInterface.h"#include "VRExpansionFunctionLibrary.h"#include "Animation/SkeletalMeshActor.h"#include "Components/SkeletalMeshComponent.h"#include "GameplayTagContainer.h"#include "GameplayTagAssetInterface.h"#include "GripScripts/VRGripScriptBase.h"#include "Engine/ActorChannel.h"#include "DrawDebugHelpers.h"#include "Grippables/GrippablePhysicsReplication.h"#include "Grippables/GrippableDataTypes.h"#include "Misc/BucketUpdateSubsystem.h"#include "GrippableSkeletalMeshActor.generated.h"Go to the source code of this file.
Classes | |
| class | AGrippableSkeletalMeshActor |
| UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) More... | |
| class | UOptionalRepSkeletalMeshComponent |
| UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) More... | |