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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Engine/Engine.h"#include "VRGripScriptBase.h"#include "GameFramework/WorldSettings.h"#include "GripScripts/GS_Default.h"#include "GS_Melee.generated.h"Go to the source code of this file.
Classes | |
| struct | FBPHitSurfaceProperties |
| USTRUCT(BlueprintType, Category = "Lodging") More... | |
| struct | FBPLodgeComponentInfo |
| USTRUCT(BlueprintType, Category = "Lodging") More... | |
| class | UGS_Melee |
| UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More... | |
Enumerations | |
| enum class | EVRMeleeComType : uint8 { VRPMELEECOM_Normal , VRPMELEECOM_BetweenHands , VRPMELEECOM_PrimaryHand } |
| UENUM(BlueprintType) More... | |
| enum class | EVRMeleePrimaryHandType : uint8 { VRPHAND_Rear , VRPHAND_Front , VRPHAND_Slotted } |
| UENUM(BlueprintType) More... | |
| enum class | EVRMeleeZoneType : uint8 { VRPMELLE_ZONETYPE_Stab , VRPMELLE_ZONETYPE_Hit , VRPMELLE_ZONETYPE_StabAndHit } |
| UENUM(BlueprintType) More... | |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams (FVROnMeleeInvalidHitSignature, AActor *, OtherActor, UPrimitiveComponent *, OtherComp, FVector, NormalImpulse, const FHitResult &, Hit) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_SevenParams (FVROnMeleeOnHit, FBPLodgeComponentInfo, LogComponent, AActor *, OtherActor, UPrimitiveComponent *, OtherComp, ECollisionChannel, OtherCompCollisionChannel, FBPHitSurfaceProperties, HitSurfaceProperties, FVector, NormalImpulse, const FHitResult &, Hit) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_SevenParams (FVROnMeleeShouldLodgeSignature, FBPLodgeComponentInfo, LogComponent, AActor *, OtherActor, UPrimitiveComponent *, OtherComp, ECollisionChannel, OtherCompCollisionChannel, FBPHitSurfaceProperties, HitSurfaceProperties, FVector, NormalImpulse, const FHitResult &, Hit) | |
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strongBlueprintType |
UENUM(BlueprintType)
| Enumerator | |
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| VRPMELEECOM_Normal | Metadata: |
| VRPMELEECOM_BetweenHands | Metadata: |
| VRPMELEECOM_PrimaryHand | Metadata: |
Definition at line 39 of file GS_Melee.h.
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strongBlueprintType |
UENUM(BlueprintType)
| Enumerator | |
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| VRPHAND_Rear | Metadata: |
| VRPHAND_Front | Metadata: |
| VRPHAND_Slotted | Metadata: |
Definition at line 56 of file GS_Melee.h.
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strongBlueprintType |
UENUM(BlueprintType)
| Enumerator | |
|---|---|
| VRPMELLE_ZONETYPE_Stab | Metadata: |
| VRPMELLE_ZONETYPE_Hit | Metadata: |
| VRPMELLE_ZONETYPE_StabAndHit | Metadata: |
Definition at line 21 of file GS_Melee.h.
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams | ( | FVROnMeleeInvalidHitSignature | , |
| AActor * | , | ||
| OtherActor | , | ||
| UPrimitiveComponent * | , | ||
| OtherComp | , | ||
| FVector | , | ||
| NormalImpulse | , | ||
| const FHitResult & | , | ||
| Hit | ) |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_SevenParams | ( | FVROnMeleeOnHit | , |
| FBPLodgeComponentInfo | , | ||
| LogComponent | , | ||
| AActor * | , | ||
| OtherActor | , | ||
| UPrimitiveComponent * | , | ||
| OtherComp | , | ||
| ECollisionChannel | , | ||
| OtherCompCollisionChannel | , | ||
| FBPHitSurfaceProperties | , | ||
| HitSurfaceProperties | , | ||
| FVector | , | ||
| NormalImpulse | , | ||
| const FHitResult & | , | ||
| Hit | ) |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_SevenParams | ( | FVROnMeleeShouldLodgeSignature | , |
| FBPLodgeComponentInfo | , | ||
| LogComponent | , | ||
| AActor * | , | ||
| OtherActor | , | ||
| UPrimitiveComponent * | , | ||
| OtherComp | , | ||
| ECollisionChannel | , | ||
| OtherCompCollisionChannel | , | ||
| FBPHitSurfaceProperties | , | ||
| HitSurfaceProperties | , | ||
| FVector | , | ||
| NormalImpulse | , | ||
| const FHitResult & | , | ||
| Hit | ) |