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A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "Lodging") More...
#include <GS_Melee.h>
Public Member Functions | |
| FBPHitSurfaceProperties () | |
| GENERATED_BODY () | |
Public Attributes | |
| float | BluntDamageScaler |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
| bool | bSurfaceAllowsPenetration |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
| float | SharpDamageScaler |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
| float | StabVelocityScaler |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
| TEnumAsByte< EPhysicalSurface > | SurfaceType |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property") | |
USTRUCT(BlueprintType, Category = "Lodging")
Definition at line 74 of file GS_Melee.h.
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inline |
Definition at line 118 of file GS_Melee.h.
| FBPHitSurfaceProperties::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 93 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 85 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 101 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 109 of file GS_Melee.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Surface Property")
Definition at line 116 of file GS_Melee.h.