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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Engine/Engine.h"#include "VRGripScriptBase.h"#include "GripScripts/GS_Default.h"#include "GS_GunTools.generated.h"Go to the source code of this file.
Classes | |
| struct | FBPVirtualStockSettings |
| USTRUCT(BlueprintType, Category = "GunSettings") More... | |
| struct | FGunTools_AdvSecondarySettings |
| USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More... | |
| class | UGS_GunTools |
| UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More... | |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FVRVirtualStockModeChangedSignature, bool, IsVirtualStockEngaged) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FVRVirtualStockModeChangedSignature | , |
| bool | , | ||
| IsVirtualStockEngaged | ) |