USTRUCT(BlueprintType, Category = "GunSettings")
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#include <GS_GunTools.h>
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| bool | bAdjustZOfStockToPrimaryHand |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
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| bool | bDebugDrawVirtualStock |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GunSettings|VirtualStock|Debug")
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| bool | bSmoothStockHand |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock|Smoothing")
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| bool | bUseDistanceBasedStockSnapping |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
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| float | SmoothingValueForStock |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock|Smoothing", meta = (editcondition = "bSmoothStockHand", ClampMin = "0.00", UIMin = "0.00", ClampMax = "1.00", UIMax = "1.00"))
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| FBPEuroLowPassFilterTrans | StockHandSmoothing |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GunSettings|VirtualStock|Smoothing")
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| float | StockLerpValue |
| | UPROPERTY(BlueprintReadOnly, Category = "VirtualStock")
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| float | StockSnapDistance |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
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| float | StockSnapLerpThreshold |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock", meta = (ClampMin = "0.00", UIMin = "0.00"))
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| FVector_NetQuantize100 | StockSnapOffset |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
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USTRUCT(BlueprintType, Category = "GunSettings")
Definition at line 21 of file GS_GunTools.h.
◆ FBPVirtualStockSettings()
| FBPVirtualStockSettings::FBPVirtualStockSettings |
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inline |
◆ CopyFrom()
◆ GENERATED_BODY()
| FBPVirtualStockSettings::GENERATED_BODY |
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◆ bAdjustZOfStockToPrimaryHand
| bool FBPVirtualStockSettings::bAdjustZOfStockToPrimaryHand |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
Definition at line 73 of file GS_GunTools.h.
◆ bDebugDrawVirtualStock
| bool FBPVirtualStockSettings::bDebugDrawVirtualStock |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GunSettings|VirtualStock|Debug")
Definition at line 106 of file GS_GunTools.h.
◆ bSmoothStockHand
| bool FBPVirtualStockSettings::bSmoothStockHand |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock|Smoothing")
Definition at line 81 of file GS_GunTools.h.
◆ bUseDistanceBasedStockSnapping
| bool FBPVirtualStockSettings::bUseDistanceBasedStockSnapping |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
Definition at line 32 of file GS_GunTools.h.
◆ SmoothingValueForStock
| float FBPVirtualStockSettings::SmoothingValueForStock |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock|Smoothing", meta = (editcondition = "bSmoothStockHand", ClampMin = "0.00", UIMin = "0.00", ClampMax = "1.00", UIMax = "1.00"))
Definition at line 90 of file GS_GunTools.h.
◆ StockHandSmoothing
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GunSettings|VirtualStock|Smoothing")
Definition at line 98 of file GS_GunTools.h.
◆ StockLerpValue
| float FBPVirtualStockSettings::StockLerpValue |
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "VirtualStock")
Definition at line 57 of file GS_GunTools.h.
◆ StockSnapDistance
| float FBPVirtualStockSettings::StockSnapDistance |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
Definition at line 40 of file GS_GunTools.h.
◆ StockSnapLerpThreshold
| float FBPVirtualStockSettings::StockSnapLerpThreshold |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock", meta = (ClampMin = "0.00", UIMin = "0.00"))
Definition at line 50 of file GS_GunTools.h.
◆ StockSnapOffset
| FVector_NetQuantize100 FBPVirtualStockSettings::StockSnapOffset |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VirtualStock")
Definition at line 65 of file GS_GunTools.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/GripScripts/GS_GunTools.h