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A Demo Project for the UnrealEngineSDK
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#include "DlgObject.h"#include "DlgDialogue.h"#include "Nodes/DlgNode.h"#include "DlgMemory.h"#include "DlgContext.generated.h"Go to the source code of this file.
Classes | |
| struct | FDlgEdgeData |
| USTRUCT(BlueprintType) More... | |
| class | UDlgContext |
| UCLASS(BlueprintType) More... | |
Enumerations | |
| enum class | EDlgValidateStatus : uint8 { Valid = 0 , ParticipantIsNull , DialogueIsNull , ParticipantDoesNotImplementInterface , ParticipantIsABlueprintClassAndDoesNotImplementInterface } |
| UENUM() More... | |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnNodeEntered) | |
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strong |
UENUM()
| Enumerator | |
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| Valid | |
| ParticipantIsNull | |
| DialogueIsNull | |
| ParticipantDoesNotImplementInterface | |
| ParticipantIsABlueprintClassAndDoesNotImplementInterface | |
Definition at line 64 of file DlgContext.h.
| DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FOnNodeEntered | ) |