USTRUCT(BlueprintType)
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#include <DlgContext.h>
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| bool | bSatisfied = false |
| | UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
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| FDlgEdge | Edge |
| | UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
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USTRUCT(BlueprintType)
Definition at line 27 of file DlgContext.h.
◆ FDlgEdgeData() [1/2]
| FDlgEdgeData::FDlgEdgeData |
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inline |
◆ FDlgEdgeData() [2/2]
| FDlgEdgeData::FDlgEdgeData |
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bool | bInSatisfied, |
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const FDlgEdge & | InEdge ) |
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inline |
◆ GENERATED_USTRUCT_BODY()
| FDlgEdgeData::GENERATED_USTRUCT_BODY |
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◆ GetEdge()
| const FDlgEdge & FDlgEdgeData::GetEdge |
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const |
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inline |
◆ GetInvalidEdge()
| static const FDlgEdgeData & FDlgEdgeData::GetInvalidEdge |
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inlinestatic |
◆ IsSatisfied()
| bool FDlgEdgeData::IsSatisfied |
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const |
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inline |
◆ IsValid()
| bool FDlgEdgeData::IsValid |
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const |
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inline |
◆ bSatisfied
| bool FDlgEdgeData::bSatisfied = false |
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protectedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
Definition at line 51 of file DlgContext.h.
◆ Edge
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protectedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Dialogue|Edge")
Definition at line 57 of file DlgContext.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgContext.h