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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Sound/DialogueWave.h"#include "DlgNodeData.h"#include "DialogueDataClassesAndStructs.generated.h"Go to the source code of this file.
Classes | |
| struct | FAudioRemediation |
| USTRUCT(BlueprintType) More... | |
| struct | FChatterGroup |
| USTRUCT(BlueprintType) More... | |
| struct | FChatterSingleLine |
| USTRUCT(BlueprintType) More... | |
| struct | FDeviceBasedDialogue |
| USTRUCT(BlueprintType) More... | |
| struct | FGenericAudio |
| USTRUCT(BlueprintType) More... | |
| struct | FPlayerAnswer |
| USTRUCT(BlueprintType) More... | |
| struct | FQuestion |
| USTRUCT(BlueprintType) More... | |
| class | UBaseDlgDataClass |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
| class | UDelayData |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
| class | UEventData |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
| class | UGenericAudioData |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
| class | UQuestionData |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
| class | URadioChatterData |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
| class | URemediationData |
| UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |