USTRUCT(BlueprintType)
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#include <DialogueDataClassesAndStructs.h>
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| float | DelayBeforePlaying = 2.0f |
| | UPROPERTY(BlueprintReadWrite, EditAnywhere)
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| UDialogueWave * | Dialogue = nullptr |
| | UPROPERTY(BlueprintReadWrite, EditAnywhere)
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USTRUCT(BlueprintType)
Definition at line 174 of file DialogueDataClassesAndStructs.h.
◆ FChatterSingleLine() [1/2]
| FChatterSingleLine::FChatterSingleLine |
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inline |
◆ FChatterSingleLine() [2/2]
| FChatterSingleLine::FChatterSingleLine |
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float | inDelayBeforePlaying, |
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UDialogueWave * | inDialogue ) |
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inline |
◆ GENERATED_USTRUCT_BODY()
| FChatterSingleLine::GENERATED_USTRUCT_BODY |
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| ) |
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◆ DelayBeforePlaying
| float FChatterSingleLine::DelayBeforePlaying = 2.0f |
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BlueprintReadWriteEditAnywhere |
◆ Dialogue
| UDialogueWave* FChatterSingleLine::Dialogue = nullptr |
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BlueprintReadWriteEditAnywhere |
The documentation for this struct was generated from the following file: