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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Subsystems/WorldSubsystem.h"#include "TimerManager.h"#include "Components/PrimitiveComponent.h"#include "Grippables/GrippablePhysicsReplication.h"#include "CollisionIgnoreSubsystem.generated.h"Go to the source code of this file.
Classes | |
| struct | FCollisionIgnorePair |
| USTRUCT() More... | |
| struct | FCollisionIgnorePairArray |
| USTRUCT() More... | |
| struct | FCollisionPrimPair |
| USTRUCT() More... | |
| class | UCollisionIgnoreSubsystem |
| UCLASS() More... | |
Functions | |
| DECLARE_LOG_CATEGORY_EXTERN (VRE_CollisionIgnoreLog, Log, All) | |
| DECLARE_LOG_CATEGORY_EXTERN | ( | VRE_CollisionIgnoreLog | , |
| Log | , | ||
| All | ) |