USTRUCT()
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#include <CollisionIgnoreSubsystem.h>
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| TWeakObjectPtr< UPrimitiveComponent > | Prim1 |
| | UPROPERTY()
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| TWeakObjectPtr< UPrimitiveComponent > | Prim2 |
| | UPROPERTY()
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USTRUCT()
Definition at line 18 of file CollisionIgnoreSubsystem.h.
◆ FCollisionPrimPair()
| FCollisionPrimPair::FCollisionPrimPair |
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inline |
◆ GENERATED_BODY()
| FCollisionPrimPair::GENERATED_BODY |
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◆ operator==()
◆ GetTypeHash
◆ Prim1
| TWeakObjectPtr<UPrimitiveComponent> FCollisionPrimPair::Prim1 |
◆ Prim2
| TWeakObjectPtr<UPrimitiveComponent> FCollisionPrimPair::Prim2 |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/CollisionIgnoreSubsystem.h