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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Subsystems/WorldSubsystem.h"#include "Tickable.h"#include "BucketUpdateSubsystem.generated.h"Go to the source code of this file.
Classes | |
| struct | FUpdateBucket |
| USTRUCT() More... | |
| struct | FUpdateBucketContainer |
| USTRUCT() More... | |
| struct | FUpdateBucketDrop |
| USTRUCT() More... | |
| class | UBucketUpdateSubsystem |
| UCLASS() More... | |
Functions | |
| DECLARE_DELEGATE_RetVal (bool, FBucketUpdateTickSignature) | |
| DECLARE_DYNAMIC_DELEGATE (FDynamicBucketUpdateTickSignature) | |
| DECLARE_DELEGATE_RetVal | ( | bool | , |
| FBucketUpdateTickSignature | ) |
| DECLARE_DYNAMIC_DELEGATE | ( | FDynamicBucketUpdateTickSignature | ) |