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A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <BucketUpdateSubsystem.h>
Public Member Functions | |
| FUpdateBucketDrop () | |
| FUpdateBucketDrop (FDynamicBucketUpdateTickSignature &DynCallback) | |
| FUpdateBucketDrop (UObject *Obj, FName FuncName) | |
| bool | ExecuteBoundCallback () |
| GENERATED_BODY () | |
| bool | IsBoundToObject (UObject *Obj) |
| bool | IsBoundToObjectDelegate (FDynamicBucketUpdateTickSignature &DynEvent) |
| bool | IsBoundToObjectFunction (UObject *Obj, FName &FuncName) |
Public Attributes | |
| FDynamicBucketUpdateTickSignature | DynamicCallback |
| FName | FunctionName |
| FBucketUpdateTickSignature | NativeCallback |
USTRUCT()
Definition at line 21 of file BucketUpdateSubsystem.h.
| FUpdateBucketDrop::FUpdateBucketDrop | ( | ) |
Definition at line 135 of file BucketUpdateSubsystem.cpp.
| FUpdateBucketDrop::FUpdateBucketDrop | ( | FDynamicBucketUpdateTickSignature & | DynCallback | ) |
Definition at line 140 of file BucketUpdateSubsystem.cpp.
| FUpdateBucketDrop::FUpdateBucketDrop | ( | UObject * | Obj, |
| FName | FuncName ) |
Definition at line 145 of file BucketUpdateSubsystem.cpp.
| bool FUpdateBucketDrop::ExecuteBoundCallback | ( | ) |
Definition at line 105 of file BucketUpdateSubsystem.cpp.
| FUpdateBucketDrop::GENERATED_BODY | ( | ) |
Definition at line 130 of file BucketUpdateSubsystem.cpp.
| bool FUpdateBucketDrop::IsBoundToObjectDelegate | ( | FDynamicBucketUpdateTickSignature & | DynEvent | ) |
Definition at line 125 of file BucketUpdateSubsystem.cpp.
Definition at line 120 of file BucketUpdateSubsystem.cpp.
| FDynamicBucketUpdateTickSignature FUpdateBucketDrop::DynamicCallback |
Definition at line 26 of file BucketUpdateSubsystem.h.
| FName FUpdateBucketDrop::FunctionName |
Definition at line 28 of file BucketUpdateSubsystem.h.
| FBucketUpdateTickSignature FUpdateBucketDrop::NativeCallback |
Definition at line 25 of file BucketUpdateSubsystem.h.