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Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <ApexTypes.h>
Public Member Functions | |
| virtual | ~FHeartbeatEvent () |
| virtual void | FromJsonObject (const TSharedPtr< FJsonObject > &JObject) |
| GENERATED_BODY () | |
| virtual TSharedPtr< FJsonObject > | ToJsonObject () const override |
Public Attributes | |
| int | SessionId |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR|Hearbeat Event") | |
USTRUCT(BlueprintType)
Definition at line 928 of file ApexTypes.h.
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inlinevirtual |
Definition at line 940 of file ApexTypes.h.
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inlinevirtualinherited |
Reimplemented in FAPEXRequestFailed, FPSessionData, FSessionData, FCompleteSessionData, FAPEXOrganization, FUserSessionData, FApexUserData, FSessionReportData, FTopTenData, FAPEXAuthenticationCode, FXAPIInteractionComponent, FXAPIActivityDefinition, FXAPIAgent, FXAPIVerb, FXAPIActivity, FXAPIContext, FXAPIScore, FXAPIResult, FXAPIStatementBase, and FXAPIStatement.
Definition at line 18 of file ApexJSON.h.
| FHeartbeatEvent::GENERATED_BODY | ( | ) |
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 942 of file ApexTypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR|Hearbeat Event")
Definition at line 937 of file ApexTypes.h.