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Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <ApexTypes.h>
Public Member Functions | |
| virtual | ~FTopTenData () |
| virtual void | FromJsonObject (const TSharedPtr< FJsonObject > &JObject) override |
| GENERATED_BODY () | |
| virtual TSharedPtr< FJsonObject > | ToJsonObject () const override |
Public Attributes | |
| bool | Error = false |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data") | |
| FString | Message = TEXT("") |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data") | |
| TArray< FSessionReportData > | Sessions |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data") | |
| FApexUserData | User |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data") | |
USTRUCT(BlueprintType)
Definition at line 854 of file ApexTypes.h.
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inlinevirtual |
Definition at line 884 of file ApexTypes.h.
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 886 of file ApexTypes.h.
| FTopTenData::GENERATED_BODY | ( | ) |
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 914 of file ApexTypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data")
Definition at line 863 of file ApexTypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data")
Definition at line 869 of file ApexTypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data")
Definition at line 881 of file ApexTypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Top Ten Data")
Definition at line 875 of file ApexTypes.h.