USTRUCT()
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#include <VREPhysicalAnimationComponent.h>
USTRUCT()
Definition at line 15 of file VREPhysicalAnimationComponent.h.
◆ FWeldedBoneDriverData()
| FWeldedBoneDriverData::FWeldedBoneDriverData |
( |
| ) |
|
|
inline |
◆ GENERATED_BODY()
| FWeldedBoneDriverData::GENERATED_BODY |
( |
| ) |
|
◆ operator==()
| FORCEINLINE bool FWeldedBoneDriverData::operator== |
( |
const FPhysicsShapeHandle & | Other | ) |
const |
|
inline |
◆ BoneName
| FName FWeldedBoneDriverData::BoneName |
◆ LastLocal
| FTransform FWeldedBoneDriverData::LastLocal |
◆ RelativeTransform
| FTransform FWeldedBoneDriverData::RelativeTransform |
◆ ShapeHandle
| FPhysicsShapeHandle FWeldedBoneDriverData::ShapeHandle |
The documentation for this struct was generated from the following file: