USTRUCT(BlueprintType, Category = "VRGestures")
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#include <VRGestureComponent.h>
USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 260 of file VRGestureComponent.h.
◆ FVRGestureSplineDraw()
| FVRGestureSplineDraw::FVRGestureSplineDraw |
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◆ ~FVRGestureSplineDraw()
| FVRGestureSplineDraw::~FVRGestureSplineDraw |
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◆ Clear()
| void FVRGestureSplineDraw::Clear |
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◆ ClearLastPoint()
| void FVRGestureSplineDraw::ClearLastPoint |
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◆ GENERATED_BODY()
| FVRGestureSplineDraw::GENERATED_BODY |
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◆ Reset()
| void FVRGestureSplineDraw::Reset |
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◆ LastIndexSet
| int FVRGestureSplineDraw::LastIndexSet |
◆ NextIndexCleared
| int FVRGestureSplineDraw::NextIndexCleared |
◆ SplineComponent
| USplineComponent* FVRGestureSplineDraw::SplineComponent |
◆ SplineMeshes
| TArray<USplineMeshComponent*> FVRGestureSplineDraw::SplineMeshes |
The documentation for this struct was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRGestureComponent.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRGestureComponent.cpp