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A Demo Project for the UnrealEngineSDK
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Structure representing streaming levels to load based on step. Also contains info about new player position. More...
#include <StreamingLevelManager.h>
Public Member Functions | |
| GENERATED_BODY () | |
Public Attributes | |
| TArray< FName > | ActiveLevels |
| UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
| FTransform | PlayerNewLocation |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
| FText | StepName |
| UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
| bool | TeleportPlayerToSpecificLocation |
| UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Structure representing streaming levels to load based on step. Also contains info about new player position.
USTRUCT(BlueprintType)
Definition at line 17 of file StreamingLevelManager.h.
| FStreamingLevel::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadOnly |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 31 of file StreamingLevelManager.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 43 of file StreamingLevelManager.h.
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EditAnywhereBlueprintReadOnly |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 25 of file StreamingLevelManager.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 37 of file StreamingLevelManager.h.