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A Demo Project for the UnrealEngineSDK
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Represents a Step Value Object used for storing step data in a data table. More...
#include <SoundManager.h>
Public Member Functions | |
| GENERATED_BODY () | |
Public Attributes | |
| USoundCue * | SoundCue |
| UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
| FText | StepName |
| UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
Represents a Step Value Object used for storing step data in a data table.
USTRUCT(BlueprintType)
Definition at line 18 of file SoundManager.h.
| FStepVO::GENERATED_BODY | ( | ) |
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 32 of file SoundManager.h.
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 26 of file SoundManager.h.