USTRUCT(BlueprintType)
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#include <OptionalTypes.h>
USTRUCT(BlueprintType)
Definition at line 66 of file OptionalTypes.h.
◆ ~FOptionalFloat()
| virtual FOptionalFloat::~FOptionalFloat |
( |
| ) |
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inlinevirtual |
◆ GENERATED_BODY()
| FOptionalFloat::GENERATED_BODY |
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| ) |
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◆ Get() [1/2]
| float FOptionalFloat::Get |
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| ) |
const |
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inline |
◆ Get() [2/2]
| float FOptionalFloat::Get |
( |
bool & | IsSet | ) |
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inline |
◆ IsSet()
| bool FOptionalFloat::IsSet |
( |
| ) |
const |
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inline |
◆ operator*()
| virtual float FOptionalFloat::operator* |
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| ) |
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inlinevirtual |
◆ operator=()
| virtual void FOptionalFloat::operator= |
( |
const float & | Value | ) |
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inlinevirtual |
◆ Set()
| void FOptionalFloat::Set |
( |
float | Value | ) |
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inline |
◆ OptionalValue
| TOptional<float> FOptionalFloat::OptionalValue |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/PixoApex/Source/ApexSDK/Public/OptionalTypes.h