USTRUCT(BlueprintType)
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#include <OptionalTypes.h>
USTRUCT(BlueprintType)
Definition at line 120 of file OptionalTypes.h.
◆ ~FOptionalBool()
| virtual FOptionalBool::~FOptionalBool |
( |
| ) |
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inlinevirtual |
◆ GENERATED_BODY()
| FOptionalBool::GENERATED_BODY |
( |
| ) |
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◆ Get() [1/2]
| bool FOptionalBool::Get |
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| ) |
const |
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inline |
◆ Get() [2/2]
◆ IsSet()
| bool FOptionalBool::IsSet |
( |
| ) |
const |
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inline |
◆ operator*()
| virtual bool FOptionalBool::operator* |
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| ) |
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inlinevirtual |
◆ operator=()
| virtual void FOptionalBool::operator= |
( |
const bool & | Value | ) |
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inlinevirtual |
◆ Set()
| void FOptionalBool::Set |
( |
bool | Value | ) |
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inline |
◆ OptionalValue
| TOptional<bool> FOptionalBool::OptionalValue |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/PixoApex/Source/ApexSDK/Public/OptionalTypes.h