USTRUCT(BlueprintType, Category = "VRGestures")
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#include <OpenXRHandPoseComponent.h>
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| EXRHandJointType | IndexType |
| | UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "VRGesture")
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| |
| float | Threshold |
| | UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture", meta = (ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
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| |
| FVector | Value |
| | UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture")
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| |
USTRUCT(BlueprintType, Category = "VRGestures")
Definition at line 95 of file OpenXRHandPoseComponent.h.
◆ FOpenXRGestureFingerPosition() [1/2]
| FOpenXRGestureFingerPosition::FOpenXRGestureFingerPosition |
( |
FVector | TipLoc, |
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EXRHandJointType | Type ) |
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inline |
◆ FOpenXRGestureFingerPosition() [2/2]
| FOpenXRGestureFingerPosition::FOpenXRGestureFingerPosition |
( |
| ) |
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inline |
◆ GENERATED_BODY()
| FOpenXRGestureFingerPosition::GENERATED_BODY |
( |
| ) |
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◆ IndexType
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VisibleAnywhereBlueprintReadOnly |
◆ Threshold
| float FOpenXRGestureFingerPosition::Threshold |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRGesture", meta = (ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
Definition at line 122 of file OpenXRHandPoseComponent.h.
◆ Value
| FVector FOpenXRGestureFingerPosition::Value |
|
EditAnywhereBlueprintReadWrite |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h