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A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <GripMotionControllerComponent.h>
Public Member Functions | |
| virtual FName | DiagnosticContext (bool bDetailed) override |
| virtual FString | DiagnosticMessage () override |
| virtual void | ExecuteTick (float DeltaTime, enum ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent) override |
| GENERATED_USTRUCT_BODY () | |
Public Attributes | |
| UGripMotionControllerComponent * | Target |
USTRUCT()
Tick function that does post physics work. This executes in EndPhysics (after physics is done)
Definition at line 125 of file GripMotionControllerComponent.h.
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overridevirtual |
Function used to describe this tick for active tick reporting.
Definition at line 293 of file GripMotionControllerComponent.cpp.
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overridevirtual |
Abstract function to describe this tick. Used to print messages about illegal cycles in the dependency graph.
Definition at line 288 of file GripMotionControllerComponent.cpp.
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overridevirtual |
Abstract function to execute the tick.
| DeltaTime | - frame time to advance, in seconds. |
| TickType | - kind of tick for this frame. |
| CurrentThread | - thread we are executing on, useful to pass along as new tasks are created. |
| MyCompletionGraphEvent | - completion event for this task. Useful for holding the completetion of this task until certain child tasks are complete. |
Definition at line 274 of file GripMotionControllerComponent.cpp.
| FGripComponentEndPhysicsTickFunction::GENERATED_USTRUCT_BODY | ( | ) |
| UGripMotionControllerComponent* FGripComponentEndPhysicsTickFunction::Target |
Definition at line 129 of file GripMotionControllerComponent.h.