|
|
A Demo Project for the UnrealEngineSDK
|
USTRUCT(BlueprintType) More...
#include <DlgNode_SpeechSequence.h>
Public Member Functions | |
| GENERATED_USTRUCT_BODY () | |
Public Attributes | |
| FText | EdgeText |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true)) | |
| UObject * | GenericData = nullptr |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference)) | |
| UDlgNodeData * | NodeData = nullptr |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "Dialogue|Node") | |
| FName | Speaker |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DisplayName = "Participant Name")) | |
| FName | SpeakerState |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node") | |
| FText | Text |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true)) | |
| UDialogueWave * | VoiceDialogueWave = nullptr |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference)) | |
| USoundBase * | VoiceSoundWave = nullptr |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference)) | |
USTRUCT(BlueprintType)
Definition at line 16 of file DlgNode_SpeechSequence.h.
| FDlgSpeechSequenceEntry::GENERATED_USTRUCT_BODY | ( | ) |
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))
Definition at line 44 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
Definition at line 88 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteInstancedEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced, Category = "Dialogue|Node")
Definition at line 61 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DisplayName = "Participant Name"))
Definition at line 28 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node")
Definition at line 52 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (MultiLine = true))
Definition at line 36 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
Definition at line 79 of file DlgNode_SpeechSequence.h.
|
BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Node", Meta = (DlgSaveOnlyReference))
Definition at line 70 of file DlgNode_SpeechSequence.h.