USTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton")
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#include <OpenXRHandPoseComponent.h>
USTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton")
Definition at line 21 of file OpenXRHandPoseComponent.h.
◆ FBPSkeletalRepContainer()
| FBPSkeletalRepContainer::FBPSkeletalRepContainer |
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inline |
◆ bHasValidData()
| bool FBPSkeletalRepContainer::bHasValidData |
( |
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inline |
◆ CopyForReplication()
◆ CopyReplicatedTo()
◆ GENERATED_BODY()
| FBPSkeletalRepContainer::GENERATED_BODY |
( |
| ) |
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◆ NetSerialize()
| bool FBPSkeletalRepContainer::NetSerialize |
( |
FArchive & | Ar, |
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class UPackageMap * | Map, |
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bool & | bOutSuccess ) |
◆ bAllowDeformingMesh
| bool FBPSkeletalRepContainer::bAllowDeformingMesh |
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TransientNotReplicated |
◆ bEnableUE4HandRepSavings
| bool FBPSkeletalRepContainer::bEnableUE4HandRepSavings |
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TransientNotReplicated |
◆ BoneCount
| uint8 FBPSkeletalRepContainer::BoneCount |
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TransientNotReplicated |
◆ SkeletalTransforms
| TArray<FTransform> FBPSkeletalRepContainer::SkeletalTransforms |
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TransientNotReplicated |
◆ TargetHand
The documentation for this struct was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp