USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")
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#include <OpenXRExpansionTypes.h>
USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")
Definition at line 241 of file OpenXRExpansionTypes.h.
◆ FBPOpenXRSkeletalMappingData()
| FBPOpenXRSkeletalMappingData::FBPOpenXRSkeletalMappingData |
( |
| ) |
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inline |
◆ ConstructDefaultMappings()
◆ GENERATED_BODY()
| FBPOpenXRSkeletalMappingData::GENERATED_BODY |
( |
| ) |
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◆ SetDefaultOpenVRInputs()
◆ SetDefaultUE4Inputs()
◆ AdjustmentQuat
| FQuat FBPOpenXRSkeletalMappingData::AdjustmentQuat |
◆ bInitialized
| bool FBPOpenXRSkeletalMappingData::bInitialized |
◆ bMergeMissingBonesUE4
| bool FBPOpenXRSkeletalMappingData::bMergeMissingBonesUE4 |
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EditAnywhereBlueprintReadWrite |
◆ BonePairs
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EditAnywhereBlueprintReadWrite |
◆ LastInitializedName
| FName FBPOpenXRSkeletalMappingData::LastInitializedName |
◆ TargetHand
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EditAnywhereBlueprintReadWrite |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h