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A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
#include <GS_InteractibleSettings.h>
Public Member Functions | |
| FBPGS_InteractionSettings () | |
| GENERATED_BODY () | |
Public Attributes | |
| FTransform | BaseTransform |
| uint32 | bGetInitialPositionsOnBeginPlay: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings") | |
| bool | bHasValidBaseTransform |
| uint32 | bIgnoreHandRotation: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular") | |
| uint32 | bLimitPitch: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular") | |
| uint32 | bLimitRoll: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular") | |
| uint32 | bLimitsInLocalSpace: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings") | |
| uint32 | bLimitX: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear") | |
| uint32 | bLimitY: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear") | |
| uint32 | bLimitYaw: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular") | |
| uint32 | bLimitZ: 1 |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear") | |
| FRotator | InitialAngularTranslation |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay")) | |
| FVector_NetQuantize100 | InitialLinearTranslation |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay")) | |
| FRotator | MaxAngularTranslation |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular") | |
| FVector_NetQuantize100 | MaxLinearTranslation |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear") | |
| FRotator | MinAngularTranslation |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular") | |
| FVector_NetQuantize100 | MinLinearTranslation |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear") | |
USTRUCT(BlueprintType, Category = "VRExpansionLibrary")
Definition at line 15 of file GS_InteractibleSettings.h.
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inline |
Definition at line 128 of file GS_InteractibleSettings.h.
| FBPGS_InteractionSettings::GENERATED_BODY | ( | ) |
| FTransform FBPGS_InteractionSettings::BaseTransform |
Definition at line 21 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
Definition at line 35 of file GS_InteractibleSettings.h.
| bool FBPGS_InteractionSettings::bHasValidBaseTransform |
Definition at line 20 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
Definition at line 84 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
Definition at line 63 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
Definition at line 77 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
Definition at line 28 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
Definition at line 42 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
Definition at line 49 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
Definition at line 70 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
Definition at line 56 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay"))
Definition at line 112 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay"))
Definition at line 91 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
Definition at line 126 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
Definition at line 105 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
Definition at line 119 of file GS_InteractibleSettings.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
Definition at line 98 of file GS_InteractibleSettings.h.