USTRUCT(BlueprintType)
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#include <ApexTypes.h>
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| FString | Password |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Login")
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| |
| FString | Username |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Login")
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| |
USTRUCT(BlueprintType)
Definition at line 15 of file ApexTypes.h.
◆ FApexLoginInfo() [1/2]
| FApexLoginInfo::FApexLoginInfo |
( |
| ) |
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inline |
◆ FApexLoginInfo() [2/2]
| FApexLoginInfo::FApexLoginInfo |
( |
FString | InUsername, |
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FString | InPassword ) |
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inline |
◆ GENERATED_BODY()
| FApexLoginInfo::GENERATED_BODY |
( |
| ) |
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◆ Password
| FString FApexLoginInfo::Password |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Login")
Definition at line 31 of file ApexTypes.h.
◆ Username
| FString FApexLoginInfo::Username |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Login")
Definition at line 24 of file ApexTypes.h.
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/PixoApex/Source/ApexSDK/Public/ApexTypes.h