|
|
A Demo Project for the UnrealEngineSDK
|
Variables | |
| FCriticalSection | CritSect |
| FCriticalSection anonymous_namespace{GripMotionControllerComponent.cpp}::CritSect |
This is to prevent destruction of motion controller components while they are in the middle of being accessed by the render thread
Definition at line 63 of file GripMotionControllerComponent.cpp.