| AddDialAngle(float DialAngleDelta, bool bCallEvents=false, bool bSkipSettingRot=false) | UVRDialComponent | |
| AdvancedGripSettings() | IVRGripInterface | |
| AdvancedGripSettings_Implementation() override | UVRDialComponent | |
| AllowsMultipleGrips() | IVRGripInterface | |
| AllowsMultipleGrips_Implementation() override | UVRDialComponent | |
| bDenyGripping | UVRDialComponent | |
| bDialUseDirectHandRotation | UVRDialComponent | |
| bDialUsesAngleSnap | UVRDialComponent | |
| bDialUseSnapAngleList | UVRDialComponent | |
| BeginPlay() override | UVRDialComponent | virtual |
| bIsHeld | UVRDialComponent | |
| bIsLerping | UVRDialComponent | |
| bLerpBackOnRelease | UVRDialComponent | |
| bOriginalReplicatesMovement | UVRDialComponent | |
| BreakDistance | UVRDialComponent | |
| bRepGameplayTags | UVRDialComponent | |
| bReplicateMovement | UVRDialComponent | |
| bSendDialEventsDuringLerp | UVRDialComponent | |
| bUseRollover | UVRDialComponent | |
| CalculateDialProgress() | UVRDialComponent | |
| CClockwiseMaximumDialAngle | UVRDialComponent | |
| ClockwiseMaximumDialAngle | UVRDialComponent | |
| ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
| ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | UVRDialComponent | |
| CurrentDialAngle | UVRDialComponent | |
| CurRotBackEnd | UVRDialComponent | |
| DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
| DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | UVRDialComponent | |
| DialReturnSpeed | UVRDialComponent | |
| DialRotationAxis | UVRDialComponent | |
| DialSnapAngleList | UVRDialComponent | |
| GameplayTags | UVRDialComponent | |
| GENERATED_BODY() | UVRDialComponent | private |
| GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
| GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
| GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) override | UVRDialComponent | |
| GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
| GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | UVRDialComponent | |
| GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const override | UVRDialComponent | inlinevirtual |
| GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
| GetPrimaryGripType_Implementation(bool bIsSlot) override | UVRDialComponent | |
| GripBreakDistance() | IVRGripInterface | |
| GripBreakDistance_Implementation() override | UVRDialComponent | |
| GripLateUpdateSetting() | IVRGripInterface | |
| GripLateUpdateSetting_Implementation() override | UVRDialComponent | |
| GripMovementReplicationType() | IVRGripInterface | |
| GripMovementReplicationType_Implementation() override | UVRDialComponent | |
| GripPriority | UVRDialComponent | |
| HoldingGrip | UVRDialComponent | |
| InitialDropLocation | UVRDialComponent | |
| InitialGripRot | UVRDialComponent | |
| InitialInteractorLocation | UVRDialComponent | |
| InitialRelativeTransform | UVRDialComponent | |
| InitialRotBackEnd | UVRDialComponent | |
| InteractorRotationAxis | UVRDialComponent | |
| IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
| IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override | UVRDialComponent | |
| LastGripRot | UVRDialComponent | |
| LastRotation | UVRDialComponent | |
| LastSnapAngle | UVRDialComponent | |
| MovementReplicationSetting | UVRDialComponent | |
| Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRDialComponent | virtual |
| OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
| OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRDialComponent | |
| OnDialFinishedLerping | UVRDialComponent | |
| OnDialHitSnapAngle | UVRDialComponent | |
| OnDropped | UVRDialComponent | |
| OnEndSecondaryUsed() | IVRGripInterface | |
| OnEndSecondaryUsed_Implementation() override | UVRDialComponent | |
| OnEndUsed() | IVRGripInterface | |
| OnEndUsed_Implementation() override | UVRDialComponent | |
| OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
| OnGripped | UVRDialComponent | |
| OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRDialComponent | |
| OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
| OnInput_Implementation(FKey Key, EInputEvent KeyEvent) override | UVRDialComponent | |
| OnRegister() override | UVRDialComponent | virtual |
| OnRep_InitialRelativeTransform() | UVRDialComponent | inlinevirtual |
| OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
| OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRDialComponent | |
| OnSecondaryUsed() | IVRGripInterface | |
| OnSecondaryUsed_Implementation() override | UVRDialComponent | |
| OnUsed() | IVRGripInterface | |
| OnUsed_Implementation() override | UVRDialComponent | |
| PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | UVRDialComponent | virtual |
| PrimarySlotRange | UVRDialComponent | |
| ReceiveDialFinishedLerping() | UVRDialComponent | |
| ReceiveDialHitSnapAngle(float DialMilestoneAngle) | UVRDialComponent | |
| RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
| RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | UVRDialComponent | |
| ResetInitialDialLocation() | UVRDialComponent | |
| RotationScaler | UVRDialComponent | |
| SecondaryGripType() | IVRGripInterface | |
| SecondaryGripType_Implementation() override | UVRDialComponent | |
| SecondarySlotRange | UVRDialComponent | |
| SetDialAngle(float DialAngle, bool bCallEvents=false) | UVRDialComponent | |
| SetGripPriority(int NewGripPriority) | UVRDialComponent | |
| SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
| SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override | UVRDialComponent | |
| SimulateOnDrop() | IVRGripInterface | |
| SimulateOnDrop_Implementation() override | UVRDialComponent | |
| SnapAngleIncrement | UVRDialComponent | |
| SnapAngleThreshold | UVRDialComponent | |
| TeleportBehavior() | IVRGripInterface | |
| TeleportBehavior_Implementation() override | UVRDialComponent | |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVRDialComponent | virtual |
| TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
| TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | UVRDialComponent | |
| UVRDialComponent(const FObjectInitializer &ObjectInitializer) | UVRDialComponent | |
| ~UVRDialComponent() | UVRDialComponent | |